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Update SSECK Fixes for support 1.6.438 #29

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Hi, Nukem!
I wrote to you on the Nexusmods website, but you haven't answered yet.
The mod has been updated, I've also added Unicode support since I need it, and I had earlier fixes for SSECK.

Actually, the question is how will we distribute the update on the Nexusmods website?

Remove Tracy, and compile as only ck
The main one is recognized, can be opened in a new version ck 1.6.438
Add support Unicode;
Some recognized signatures;
Recognized 100% for 1.6.438
Fixed CTD z-axis
Correct data on release
Bruh...
I refused the Nukem patch, breaks the save.
Fix button active as plugin
UItheme add
Fix ObjectWindow, CellView
Fix Crash via Render Window
BGSPerkRankArray deprecated for CK 1.6
Fix Data
Remove IOPatches
Fix disabled controls to Spell dialog
Added Spell fix for ck1.6
Added fix by Nukem

Rewrite their ray->triangle intersection function. This fixes 3 things:
- Being unable to select certain objects in the render view window.
- Selections not scaling correctly depending on distance (ex. LOD terrain) and NiObject scale.
- The Object Palette window "Conform to slope" option causing broken object angles on placement. SE changed data layouts and geometry vertex data may not include normals.
Changing the packaging of the FormID of the plugin, for subsequent conversion to .esl.
Attention: This operation directly modifies the target plugin, so a duplicate of the plugin is needed, since it is not recommended to open it in the CK or in SSEEdit anymore.
Possibility to open CK together with ENB. Restoration of the virtual call table.
Fix protected by ENB;
Add patch compact esp plugin;
recognize TES_CK and TESForm_CK;
nope
Update README.md
+ Added new theme
+ Fixed light theme
+ Extension of valid refs
remove 1.5.3 ver
Added sseck_loader.exe
Remove patch "Increase the allowed amount of ObjRefs" There is no way to increase the handle index more than 21 bits. Asm lock xadd is a dword everywhere and in some places it is critical, since the memory is not aligned under 8 bytes.
TESFile_CK;
Attach .bsa files along plugin;
Update skyrim64_test.ini
Fix crash loading hairstyles KS Hairdos SMP mods, but result is not very good, she is bald on problematic hairstyles.
Remove unused code
Remove tbb.
Update manager lib
Again remove tbb lib from project
Up version
Add modded stl allocator
Set modded stl allocator to pending messages log
Experimental: decrease RefCount for increase total refs
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