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FS Code Reorganization
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Wahn128 committed Sep 20, 2020
1 parent 8748e92 commit ed95c5a
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Showing 125 changed files with 21,683 additions and 20,614 deletions.
2 changes: 1 addition & 1 deletion AGentlemanCalledB/Cum Girl.i7x
Expand Up @@ -59,7 +59,7 @@ to say CumGirldesc:
let cumgrowth be cumgirlfed / 5;
if cumgrowth > 10, now cumgrowth is 10;
let debit be 0;
if hardmode is true:
if HardMode is true:
if level of Player > 4:
let debit be level of Player - 4;
now lev entry is level of Player;
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2 changes: 1 addition & 1 deletion AGentlemanCalledB/Fire Sprite.i7x
Expand Up @@ -449,7 +449,7 @@ this is the FireBallBarrage rule: [Multiple low damage hits]
while N is 0:
choose row MonsterID from the Table of Random Critters;
let dam be ( wdam entry * a random number between ( 45 - ( peppereyes * 4 ) ) and 85 ) / 100;
if hardmode is true and a random chance of 1 in ( 10 + peppereyes ) succeeds:
if HardMode is true and a random chance of 1 in ( 10 + peppereyes ) succeeds:
now dam is (dam * 150) divided by 100;
say "The enemy finds a particular vulnerability in your defense - Critical Hit![line break]";
if P is 0:
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2 changes: 1 addition & 1 deletion AGentlemanCalledB/Mushroom Men.i7x
Expand Up @@ -220,7 +220,7 @@ this is the swarmattack rule: [damage bonus based on remaining health]
let dam be basicdam;
let basicdam be ( basicdam * monsterHP ) / HP entry;
let dam be dam + basicdam;
if hardmode is true and a random chance of 1 in ( 10 + peppereyes ) succeeds:
if HardMode is true and a random chance of 1 in ( 10 + peppereyes ) succeeds:
now dam is (dam * 150) divided by 100;
say "The enemy finds a particular vulnerability in your defense - Critical Hit![line break]";
say " The [Name entry] [one of]attack[or]swarm[or]rush[at random] you as a group, [one of]grabbing at your limbs, trying to drag you down[or]attacking you from all sides[or]groping and teasing your body as they swarm over you[at random]. With [if (( monsterHP * 100 ) / HP entry ) > 75]the group still at full strength, the attack easily overwhelms your defenses[else if (( monsterHP * 100 ) / HP entry ) > 50]the majority of the group still fighting, the assault is quite effective[else if (( monsterHP * 100 ) / HP entry ) > 25]most of their group injured or defeated, the attack is only somewhat effective[else]the majority of the group defeated, the attack is severely weakened[end if]. You suffer [special-style-2][dam][roman type] damage.";
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8 changes: 4 additions & 4 deletions Blue Bishop/Capitol Events.i7x
Expand Up @@ -52,7 +52,7 @@ to say ResolveEvent Ebonflame Nest:
let bonus be ( perception of Player - 10 ) / 2;
let target be 12;
if "Bad Luck" is listed in feats of Player, increase target by 1;
if hardmode is true, increase target by 2;
if HardMode is true, increase target by 2;
let dice be a random number from 1 to 20;
if bonus + dice > target:
say "suddenly stop, detecting some rather strangely sunken and cracked pavement. You pick up a nearby rock and throw it at the patch of asphalt, which slowly creaks until it collapses in on itself. And to think, you nearly walked over that!";
Expand All @@ -73,7 +73,7 @@ to say ResolveEvent Ebonflame Nest:
let bonus be ( dexterity of Player - 10 ) / 2;
let target be 15;
if "Bad Luck" is listed in feats of Player, increase target by 1;
if hardmode is true, increase target by 2;
if HardMode is true, increase target by 2;
let dice be a random number from 1 to 20;
if bonus + dice > target:
say ". Using your quick reflexes, you immediately roll away from the crumbling pavement, which collapses in on itself in your wake. Dusting yourself off, you move to see what your poor luck might of had in store for you.";
Expand All @@ -92,7 +92,7 @@ to say ResolveEvent Ebonflame Nest:
else:
say ". Too slow to react, the pavement gives way, you following in its wake as you descend into a shallow cave, landing on the broken earth with an audible thud";
let dam be a random number between 1 and 8;
if hardmode is true, increase dam by a random number between 0 and 4;
if HardMode is true, increase dam by a random number between 0 and 4;
if "Toughened" is listed in feats of Player, decrease dam by 2;
if "Bad Luck" is listed in feats of Player, increase dam by 2;
if dam < 1, now dam is 1;
Expand All @@ -119,7 +119,7 @@ to say ResolveEvent Ebonflame Nest:

to say ebonflamegauntlet:
let maxwhelps be 4;
if "Bad Luck" is listed in feats of Player or hardmode is true, increase maxwhelps by 1;
if "Bad Luck" is listed in feats of Player or HardMode is true, increase maxwhelps by 1;
let whelpnumbers be maxwhelps;
repeat with N running from one to whelpnumbers:
challenge "Ebonflame Whelp";
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