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Releases: Null-MC/Shrimple

Release 0.11

13 Mar 21:13
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Release 0.11 Pre-release
Pre-release
  • Add full support for Distant Horizons. *
  • Add custom "fancy" & "cubed" clouds.
  • Improve floodfill +/volumetric lighting.
  • faster floodfill
  • Improved blur, bloom, water, SSAO, SSS, SSR.
  • Fixed sign text.
  • Fixed spidereyes/warden emission.
  • Added TAA.
  • Added depth-write POM.
  • Added lightning flashes.
  • Added blur aberration.
  • Added darkness effect.
  • Added geometry tesselation. *
  • Added nether/end smoke.
  • Added option to disable HCM albedo tinting.
  • Added colored candle light option.
  • Added world-curvature option **
  • Added options to change light colors. ***
  • Removed "legacy" DH compat.

* Currently requires a special Iris beta
** Does not currently support TAA.
*** Requires an external shader settings editor: https://editor.balintcsala.com/

Release 0.10

22 Oct 06:26
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Release 0.10 Pre-release
Pre-release

This update contains a ton of minor fixes/adjustments not listed.

  • Improved overall lighting, fog, VL.
  • Added bounced floodfill lighting for sunlight only.
  • Added cloud shadows (thanks to Fayer3).
  • Added screen-space reflections [WIP].
  • Added distance-blur/DOF.
  • Added initial support for Supplementaries mod.
  • Added initial support for Distant Horizons mod.
  • Added water blur.
  • Added more RT shapes for Create mod.
  • Added hard-coded-metal support for LabPBR materials.
  • Added more tonemap options.
  • Added world-time animation option (for fixed-time recording mods).
  • Added initial water caustics (needs work).
  • Added option for adjusting exposure offset.
  • Added water TIR (off by default).
  • Added support for rendering multiple water volumes (off by default, broken with latest AMD drivers).
  • Added screen-space ambient occlusion.
  • Added fog-shape option.
  • Added option to enable/disable light-leak fix.
  • Improved blending of stained glass.
  • Improved glass tinting.
  • Improved warer waves.
  • Improved bloom.
  • Improved SSS [WIP].
  • Improved smooth-POM performance.
  • Fixed LabPBR normals being decoded improperly.
  • Made metals less dark.
  • Softer POM shadows.
  • Document mod support.

Release 0.9

03 Jun 21:11
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Release 0.9 Pre-release
Pre-release
  • Fixed support for AMD GPUs.
  • Fixed PhysicsMod snow normals.
  • Fixed dynamic lighting for weather particles.
  • Fixed block selection outline in the End.
  • Fixed water surface/fog color.
  • Fixed vanilla AO levels.
  • Improved volumetric fog lighting.
  • Improved rain puddles & added ripples.
  • Improved temporal upscaling.
  • Improved light colors (gamma fix).
  • Improved soft-shadow filtering.
  • Added RT shapes for beds, cocoa, wall signs, chests, candles, and more.
  • Added 'colored' water option (no texture).
  • Added autosizing for dynamic SSBO/images.
  • Added emission brightness slider.
  • Added rain & water opacity sliders.
  • Added pixelated water/puddles option.
  • Added area lights (WIP).
  • Added sky reflections.
  • Added screen-space refraction.
  • Added LPV for basic lighting, dynamic ambient, and fog.
  • Added bloom.
  • Added post-processing brightness, contrast, saturation, gamma sliders.
  • Added rounded edges for integrated entity normals.
  • Disabled player shadow in spectator mode.
  • Removed dynamic vertex-based lighting.
  • Added initial support for Macaws Lights & Lamps, Create, and Create-Deco.

Release 0.8

24 Apr 08:29
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Release 0.8 Pre-release
Pre-release
  • Revised voxelization atomics to improve performance & reduce flickering.
  • Block-light casters now also occlude lighting.
  • Separated RT light-tinting modes: basic [default] & fancy.
  • Improved temporal filtering/upscaling.
  • Improved volumetric lighting.
  • Improved lighting for metal materials.
  • Improved biasing for cascaded shadow mapping + PCF filtering.
  • Improved attenuation factor for block-lighting.
  • Improved subsurface scattering.
  • Added support for "light" blocks.
  • Added optional support for specular lighting.
  • Added custom error messages for unsupported OF/iris versions. (big thanks to Balint)
  • Added threshold option for "sharp" parallax.
  • Added RT shapes for lantern, cauldron, candle-cake.
  • Added rain wetness & material porosity options.
  • Added rain puddles & ripples option.
  • Added optional water waves.
  • Added parallax support for transparent blocks, entities, hand-held stuff.
  • Added optional player shadows for RT block-lighting.
  • Added block-light emission/trace options for glow berry vines, nether portals.
  • Added post-processing saturation option.
  • Added support for integrated/generated normal maps.
  • Added initial support for intergated PBR on dropped items/blocks.
  • Added support for integrated/LabPBR material AO.
  • Added directional lightmap option.
  • Fixed white glowing edges around light emitting blocks.
  • Fixed parallax normal using wrong texcoord.
  • Fixed parallax not working with normals disabled.
  • Fixed an issue with entity normals.
  • Fixed an issue with sign text.
  • Fixed incorrect internal buffer formats for block-light.
  • Fixed internal voxel frustum culling.
  • Fixed misc issues with ambient occlusion.
  • Fixed rendering of block selection, leashes, & fishing lines.
  • Fixed banner & particle lighting issue.
  • Fixed hand-light noise/brightness.
  • Fixed support for PhysicsMod ocean waves (+foam).
  • Fixed skewing of POM on non-square surfaces.
  • Fixed shadow-only not working in Nether/End.
  • Fixed cascaded shadow SSS.
  • Fixed seams between blocks with POM enabled.
  • Fixed cloud brightness.
  • Removed 'Up Normals' option.

Release 0.7

30 Mar 06:02
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Release 0.7 Pre-release
Pre-release
  • Added support for normal maps (OldPBR or LabPBR).
  • Added support for POM (parallax occlusion mapping).
  • Added support for emission (hard-coded or LabPbr).
  • Added directional light sources (ie furnace, jack-o-lantern, etc).
  • Added initial support for PhysicsMod snow.
  • Added dynamic lighting for activator/detector/powered rails.
  • Added volumetric lighting/fog.
  • Improved temporal upscaling filter for block-light shadows.
  • Improved compatibility with some older devices (Intel).
  • Improved shadow map biasing (/reduced acne).
  • Improved ambient lighting for ray-traced block-lighting.
  • Fixed tracing of "invisible" walls.
  • Fixed beacon-beam lighting.
  • Revised option screens.

* For best results, use the latest Iris 1.6.0 beta 3 from the Iris discord.

* This release includes an experimental option for ray-tracing block-lighting with volumetric fog. This is very performance heavy and will likely be replaced with a simplified version in the next release, or removed entirely.

Release 0.6

20 Mar 03:26
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Release 0.6 Pre-release
Pre-release
  • Fixed "shadow blur" feature.
  • Fixed brightness of light emitting blocks/entities.
  • Fixed shadow contacts on hand-held lights.
  • Fixed "upward normals" option for plants.
  • Fixed "glowing" feature for dynamic lights.
  • Fixed occasional flickering on light positions.
  • Fixed nether/end support.
  • Added support for half & quarter resolution ray-tracing.
  • Added support for PhsyicsMod ocean & ripples.
  • Added option for adjusting strength of light-tinting by stained glass (and similar) blocks.
  • Added shapes for ray-tracing pistons, lightning rods, unlit campfire, bell, sculk sensor, sculk shrieker, snow layers, [more].
  • Added lighting for weather particles.
  • Added cheap SSS effect for certain blocks (snow, emerald, diamond, amethyst) & dyanmic lights.
  • Added option for disabling RT for lava & redstone blocks.
  • Added dithering for sky and fog to reduce color banding.
  • Added option for adjusting sun rotation angle.
  • Added support for dynamic lighting on clouds.
  • Improved shadow bias handling (reduced shadow acne).
  • Improved method used for "waving plants".
  • Revised offset of hand-held lights.
  • Revised color of sea pickle, glow lichen lights.
  • Switched to Reinhard tonemap (modified by Jodie) for more neutral lighting.
  • Separated day/night brightness options for overworld.
  • Changed "directional lighting" to be an adjustable slider.
  • Increased default settings for dynamic lighting.
  • Cleaned up option screens.

Release 0.5

10 Mar 09:49
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Release 0.5 Pre-release
Pre-release
  • Added many more shapes for ray-traced lighting.
  • Added glass-tinting for ray-traced blocklight.
  • Added optional RT temporal blending (splits lighting over multiple frames).
  • Added dynamic lighting for entities (blaze, magma cube, end crystal).
  • Added per-world brightness settings.
  • Improved tracing method (no more leaking).
  • Fixed fog color/blending issues.

Release 0.4

06 Mar 21:01
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Release 0.4 Pre-release
Pre-release
  • Added optional ray-traced shadows for dynamic block-lighting.
  • Emitters no longer self-colored by their light.
  • Add "clear-fix" option under debug menu for Iris 1.6 beta 2 users.

Release 0.3

03 Mar 02:26
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Release 0.3 Pre-release
Pre-release
  • Added shader-based lighting for in-hand blocks/items.
  • Fix lights from transparent blocks (such as nether portals).
  • Add entity flash color from damage.

Release 0.2

02 Mar 04:27
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Release 0.2 Pre-release
Pre-release
  • Add frustum-culling for dynamic lighting to reduce total count and improve performance.