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Block Lighting Settings

Joshua Miller edited this page May 7, 2023 · 1 revision

Mode

Describes how lighting is calculated. Default uses the vanilla lightmap. Enable ray-tracing for block-light shadows.

  • Default
    The default/vanilla Minecraft lighting.

  • Per-Vertex
    Colored directional lighting only calculated for every model vertex, without shadowing.

  • Per-Pixel
    Colored directional lighting for every pixel onscreen, without shadowing.

  • Ray-Traced
    Colored directional lighting for every pixel onscreen, with ray-traced shadows.

Type

Describes the light-source shape. Point lights emit from an infinitely small point. Area lights emit a cubic shaped light with size.

  • Point
    Light is emitted from a single infinitely small point.
  • Area
    Light is emitted from an area/volume.

Brightness

The brightness of dynamic lights.

Ambient

The amount of vanilla ambient lighting to add to dynamic lighting.

Dynamic

Allows light sources to have dynamic brightness/color; like torches, candles, fire, etc.

Directional

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Weather

Determines whether dynamic lighting is applied to weather particles. Enabling this option is heavy on performance!

Fallback

When enabled, colored lighting will be blended into the vanilla lighting at the edge of the light bounds. When disabled there will be no lighting beyond light bounds.

Directional Lightmap

When enabled, attempts to fake directional lighting with the vanilla lightmap. Only applies to default lighting.

Trace Options

Settings

Advanced

Settings