-
Notifications
You must be signed in to change notification settings - Fork 6
Block Lighting Settings
Describes how lighting is calculated. Default uses the vanilla lightmap. Enable ray-tracing for block-light shadows.
-
Default
The default/vanilla Minecraft lighting. -
Per-Vertex
Colored directional lighting only calculated for every model vertex, without shadowing. -
Per-Pixel
Colored directional lighting for every pixel onscreen, without shadowing. -
Ray-Traced
Colored directional lighting for every pixel onscreen, with ray-traced shadows.
Describes the light-source shape. Point lights emit from an infinitely small point. Area lights emit a cubic shaped light with size.
-
Point
Light is emitted from a single infinitely small point. -
Area
Light is emitted from an area/volume.
The brightness of dynamic lights.
The amount of vanilla ambient lighting to add to dynamic lighting.
Allows light sources to have dynamic brightness/color; like torches, candles, fire, etc.
...
Determines whether dynamic lighting is applied to weather particles. Enabling this option is heavy on performance!
When enabled, colored lighting will be blended into the vanilla lighting at the edge of the light bounds. When disabled there will be no lighting beyond light bounds.
When enabled, attempts to fake directional lighting with the vanilla lightmap. Only applies to default lighting.