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Merge pull request #360 from Nxer/fix
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fix industry magic matrix tooltips
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Nxer committed Apr 3, 2024
2 parents cfbe8de + 8cd07c2 commit 21035c2
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Showing 3 changed files with 16 additions and 16 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -1712,31 +1712,31 @@ protected GT_Multiblock_Tooltip_Builder createTooltip() {
.addInfo(TextEnums.tr("Tooltip_IndustrialMagicMatrix_14"))
// #tr Tooltip_IndustrialMagicMatrix_15
// # The actual acceleration magnification is ((0.4+0.45exp(-0.05Variance)+
// #zh_CN
// #zh_CN 实际加速倍率为{\SPACE}{\AQUA}((0.4+0.45exp(-0.05Variance) +
.addInfo(TextEnums.tr("Tooltip_IndustrialMagicMatrix_15"))
// #tr Tooltip_IndustrialMagicMatrix_16
// # 0.15(ln(1+exp(-Variance)/ln2)) * (Mean / 500).
// #zh_CN 实际加速倍率为((0.4+0.45exp(-0.05Variance) +
// #zh_CN {\SPACE}{\SPACE}{\AQUA}0.15(ln(1+exp(-Variance)/ln2)) * (Mean / 500)
.addInfo(TextEnums.tr("Tooltip_IndustrialMagicMatrix_16"))
// #tr Tooltip_IndustrialMagicMatrix_17
// # Variance is the variance of the largest element in the six nodes,
// #zh_CN 0.15(ln(1+exp(-Variance)/ln2)) * (Mean / 500)。
// #zh_CN Variance为六个节点里最大要素的方差,
.addInfo(TextEnums.tr("Tooltip_IndustrialMagicMatrix_17"))
// #tr Tooltip_IndustrialMagicMatrix_18
// # Mean is the average.
// #zh_CN Variance为六个节点里最大要素的方差,
// #zh_CN Mean则为平均数。
.addInfo(TextEnums.tr("Tooltip_IndustrialMagicMatrix_18"))
// #tr Tooltip_IndustrialMagicMatrix_19
// # When the type of the six elements is not the six original elements,
// #zh_CN Mean则为平均数。
// #zh_CN 当六个要素的种类不为六种原始要素时,
.addInfo(TextEnums.tr("Tooltip_IndustrialMagicMatrix_19"))
// #tr Tooltip_IndustrialMagicMatrix_20
// # Each missing one adds a fixed 1 second to the time.
// #zh_CN 当六个要素的种类不为六种原始要素时,
// #zh_CN 每缺少一种就固定增加1秒耗时。
.addInfo(TextEnums.tr("Tooltip_IndustrialMagicMatrix_20"))
// #tr Tooltip_IndustrialMagicMatrix_21
// # Gain up to 1145.14% acceleration multiplier.
// #zh_CN 每缺少一种就固定增加1秒耗时
// # Gain up to 1145.14%% acceleration multiplier.
// #zh_CN 最高获得 1145.14%% 的加速倍数
.addInfo(TextEnums.tr("Tooltip_IndustrialMagicMatrix_21"))
// #tr Tooltip_IndustrialMagicMatrix_22
// # Putting EssentiaCell_Creative in the controller GUI doesn't cost essentia, but if it's a hero's proof,maybe a little bit of an incredible change...
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2 changes: 1 addition & 1 deletion src/main/resources/assets/gtnhcommunitymod/lang/en_US.lang
Original file line number Diff line number Diff line change
Expand Up @@ -1014,7 +1014,7 @@ GT5U.gui.text.Essentiainsentia=Essentia insentia
GT5U.gui.text.Research_not_completed=Research not completed
tst.recipe.IndustrialMagicMatrixRecipe=Industrial Infusion Matrix RecipesTooltip_IndustrialMagicMatrix_20=Each missing one adds a fixed 1 second to the time.
Tooltip_IndustrialMagicMatrix_20=Each missing one adds a fixed 1 second to the time.
Tooltip_IndustrialMagicMatrix_21=Gain up to 1145.14% acceleration multiplier.
Tooltip_IndustrialMagicMatrix_21=Gain up to 1145.14%% acceleration multiplier.
Tooltip_IndustrialMagicMatrix_00=Please use the Infusion Supplier to supply Essence!
Tooltip_IndustrialMagicMatrix_01=When you stare into the void, the void stares at you.
Tooltip_IndustrialMagicMatrix_02=Some say it's a miracle of a mystical envoy,
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14 changes: 7 additions & 7 deletions src/main/resources/assets/gtnhcommunitymod/lang/zh_CN.lang
Original file line number Diff line number Diff line change
Expand Up @@ -1013,8 +1013,8 @@ IndustrialMagicMatrixRecipeInputAspects=配方所需源质
GT5U.gui.text.Essentiainsentia=§c§k源质不足
GT5U.gui.text.Research_not_completed=§c§k小朋友,作业还没写完呢§c§k
tst.recipe.IndustrialMagicMatrixRecipe=§0§k工业注魔矩阵配方
Tooltip_IndustrialMagicMatrix_20=当六个要素的种类不为六种原始要素时,
Tooltip_IndustrialMagicMatrix_21=每缺少一种就固定增加1秒耗时
Tooltip_IndustrialMagicMatrix_20=每缺少一种就固定增加1秒耗时。
Tooltip_IndustrialMagicMatrix_21=最高获得 1145.14%% 的加速倍数
Tooltip_IndustrialMagicMatrix_00=请使用注魔供应器供给源质!
Tooltip_IndustrialMagicMatrix_01=§c§n当你凝视虚空时,虚空也在凝视你。
Tooltip_IndustrialMagicMatrix_02=有人说这是神秘使的神迹,
Expand All @@ -1032,12 +1032,12 @@ Tooltip_IndustrialMagicMatrix_11=但节点数量不足六个时,
Tooltip_IndustrialMagicMatrix_12=将会额外计算(配方时间*节点缺失数量*1.75)的加工时长,
Tooltip_IndustrialMagicMatrix_13=矩阵将会取这六个节点中每个最大的要素并计算平均值,
Tooltip_IndustrialMagicMatrix_14=六种原始要素之间的数量越接近倍率系数就会越高。
Tooltip_IndustrialMagicMatrix_15=实际加速倍率为((0.4+0.45exp(-0.05Variance) +
Tooltip_IndustrialMagicMatrix_16=实际加速倍率为((0.4+0.45exp(-0.05Variance) +
Tooltip_IndustrialMagicMatrix_15=实际加速倍率为 §b((0.4+0.45exp(-0.05Variance) +
Tooltip_IndustrialMagicMatrix_16= §b0.15(ln(1+exp(-Variance)/ln2)) * (Mean / 500)
Tooltip_IndustrialMagicMatrix_MachineType=§0工业注魔矩阵
Tooltip_IndustrialMagicMatrix_17=0.15(ln(1+exp(-Variance)/ln2)) * (Mean / 500)。
Tooltip_IndustrialMagicMatrix_18=Variance为六个节点里最大要素的方差,
Tooltip_IndustrialMagicMatrix_19=Mean则为平均数。
Tooltip_IndustrialMagicMatrix_17=Variance为六个节点里最大要素的方差,
Tooltip_IndustrialMagicMatrix_18=Mean则为平均数。
Tooltip_IndustrialMagicMatrix_19=当六个要素的种类不为六种原始要素时,
Tooltip_IndustrialMagicMatrix_22=在控制器GUI放入魔导源质元件则无需消耗源质,但如果是某位英雄的证明或许会发生一点不可思议的变化...
tc.research_text.INDUSTRIAL_MAGIC_MATRIX.1=死、邪恶、憎恶、怨嗟、杀意、不幸诅咒、地狱、伦理、愚者、暴君、罪人、狡猾、贼徒、卑劣、恶、毒、饥饿、疫病、地震、天变、异形、人间、灾厄永远、时间、精神、根源、虚构、黑暗、无垢、命或者被称为恐惧之物。
tc.research_name.INDUSTRIAL_MAGIC_MATRIX=工业注魔矩阵
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