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Time Skip Reinforcement Learning

Prior work:

This paper does something very similar, however their model adds the dynamic duration by adding a second version of each action with a different duration. I would add a second decision (either within the same model or with a second, parallel model) which selects the duration over which to perform the chosen action.

Explores use of very large (but static) frame-skip values and discovers that on some games they deliver very good results. Explanation of the motivation and mechanism behind skipping frames