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Bloom effect from Shadow of the Colossus for Unity

It's based on the scene depth, not on the brightness of the pixels in the color buffer. It relies on frame blending to achieve a high blur radius.

For more info take a look at this and this.

Off: ScreenshotA1 On: ScreenshotA2

Because it's applied after transparencies it can make them look translucent:

Off: ScreenshotB1 On: ScreenshotB2

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Bloom effect from Shadow of the Colossus for Unity

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