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Stable landing #34
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enhancement
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We should consider:
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xxxyyyqqq12345
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Implement attachment and broken variable, although it does nothing currently stable landing #34
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Jan 29, 2019
Stable Landing #34 -Handling command after landed
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pmelanson
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Feb 12, 2019
Instead of trying to calculate where the habitat _should_ be in _derive, now I just make sure that the habitat's velocity and acceleration is the exact same as the Earth's. Now, the habitat stays at (almost) exactly 0m of altitude when landed! What happy day. Also, no extraneous collisions are generated, making the program much faster at high time accelerations!
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pmelanson
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pmelanson
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Feb 13, 2019
The habitat maintains its heading away from the surface of the Earth without having to reset its heading. Also, fixed a bug where small engine values while landed could cause the habitat to fall into the Earth.
pmelanson
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Feb 13, 2019
The habitat maintains its heading away from the surface of the Earth without having to reset its heading. Also, fixed a bug where small engine values while landed could cause the habitat to fall into the Earth.
pmelanson
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Feb 13, 2019
The habitat maintains its heading away from the surface of the Earth without having to reset its heading. Also, fixed a bug where small engine values while landed could cause the habitat to fall into the Earth.
pmelanson
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Feb 13, 2019
The habitat maintains its heading away from the surface of the Earth without having to reset its heading. Also, fixed a bug where small engine values while landed could cause the habitat to fall into the Earth.
pmelanson
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Mar 3, 2019
Basically, had to add a deepcopy to PhysicsState.as_proto() Added a test case for long-term stable landing
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Legacy orbit allows you to land on a planet, and stick there. We should implement something like this, specifically:
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