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If man-made objects collide too fast, what happens?
Related to #37
The text was updated successfully, but these errors were encountered:
#40 added proto fields crashed, artificial. Regenerate protos!!
a972410
#40 added broken and attached-to fields to entities, in preparation
d821fc9
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If man-made objects collide too fast, what happens?
Related to #37
The text was updated successfully, but these errors were encountered: