A ghost haunts your masks, the mask will try to get in your active slot and possess you. Tweaks spawn chances of masks to allow them to spawn on all moons.
- Changed the discard and interaction blocks so they won't apply to not haunted masks for compatibility.
- Changed the behaviour to not affect masks with
maskIsHaunted == False
to be more compatible with other mods. - The mod works for v50 btw.
- Fixed a bug where inventory would freeze on dropping an item sometimes for some reason.
- Added config option to change the value of masks without the spawn chance. (EnableChangeMaskSpawnChance = 3)
- Fixed config sync not working correctly, this should fix the issue where you could drop the mask regardless of how many items you had in your inventory.
- Fixed a leftover bug that was created by the last updates' fix
- Fixed bug where if the masks item wasn't in a level but the config setting
EnableChangeMaskSpawnChance
wasn't on 2 it would cause an error
- Rewritten the mod from the ground up with networking to hopefully prevent most desyncs.
- Fixed deactivation of selected item when switching slots.
- Fixed bug causing stun grenades to activate when switching slots.
- Fixed item name bug causing the mask value and spawn chance not to be changed.
- Hopefully fixed a bug where if a masked enemy spawned on a planet that is disallowed in vanilla it would just get stuck.
- Added more config options for controlling mod mechanics and spawn rate of masks.
- Added delay between preventing client actions and automated actions to prevent errors in edge cases.
- Changed some patches to hopefully prevent client-host desyncs.
- Fixed bug that caused players to not be able to interact with objects after dying from the mask.
- Fixed bug that caused dropped 2 handed items to disappear on local client unless he is the host. (Thanks Steven4547466)
- Stopped mask stuff while at the company building.
- Prevents some more player actions during possession to lower the chance of animation breaking.
- Modified the function for switching inventory slot for better compatibility with other mods.
- Fixed network related issues, animations not working correctly and clients not transforming into masked.
- Each day reset scaling variables back to config values.
- More error catching and validation.
- Fixed bug where activatable items didn't turn off when switched from.
- Added option to disable dropping the mask until inventory is full enough (has config option)
- Changed the way the mask price is affected by value multiplier < 1 (more value for masks)
- More config options.
- More bug fixes (YAY!)
- Fixed bug where 2 handed items were being switched away from.
- Introduced config.
- Initial release, somewhat broken and has several bugs