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Mesh Without Material #15
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Hello paroj, Thank you for the response. I am sorry I did not see this. But I also want to clarify a few things ... We are new to Ogre and just want to get the basics done correctly. After getting meshes loaded and with their material and textures, I can only assume the internal workings of the function automatically load and apply materials/textures that are predefined in the *.mesh itself. If this is correct, I would like to know of a way that does not do this, so that in our editors we can assign our own materials, and textures (basically like HLMS PBR). Thank you for your time. |
the mesh file merely stores a material name that is resolved on loading from the supplied *.material scripts and the programmatically created materials. |
Okay! So there is no way we can leave this section blank, and supply the Material in our own tools? If so, I assume we can use some basic Generic Material, and then we can change that later, correct? Thanks! |
yes, this would be the most straighforward approach. Note that Ogre requires that some material is specified on loading - otherwise we would not know how to render the mesh. |
Hello, I was wondering if Blender2Ogre could export a mesh without a material attached to it. For example, we want to have *.mesh with no predefined material so we can assign our own.
Thanks you!
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