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[D3D11] HLSL shaders were creating one v1 constant buffer per defined…
… constant buffer. Removed. Only $Global & $Params buffers are defined. [D3D11] HLSL shaders were incorrectly handling $Global & $Params buffers (it only worked if only one of these buffers was used and no other const buffer was defined at slot b0) IMPORTANT: [D3D11] Microcode changed. User's caches must be deleted and recreated otherwise loading old caches will crash.
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