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Make Terra system working with Forward3D and/or PCC (with DirectX and Metal render systems) #156

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merged 4 commits into from Nov 27, 2020

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@TaaTT4 TaaTT4 commented Nov 27, 2020

As the title explains, creating a terrain in a scene with Forward3D and/or PCC enabled ends with some shader build errors (at least using DirectX 11 render system). This PR aims to solve this.
Please note that I've changed Metal shaders "blindly" since I'm unable to test that render system.

@darksylinc darksylinc merged commit 0f53bdb into OGRECave:master Nov 27, 2020
@TaaTT4 TaaTT4 deleted the bugfix/terra branch November 30, 2020 09:12
@TaaTT4 TaaTT4 restored the bugfix/terra branch December 2, 2020 16:09
@TaaTT4 TaaTT4 deleted the bugfix/terra branch December 4, 2020 17:07
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2 participants