Add support to set transparency sort policy per-camera #169
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See: https://forums.ogre3d.org/viewtopic.php?p=549934#p549934
I set "sort by euclidean distance, without considering the bounding sphere radius" as a default policy. In my opinion, it's the best sorting policy for 3D scenes with perspective cameras (the main OGRE usage scenario). In fact, the same policy is used as a default by other engines as well. If this choice is too strict or monocratic, I can add a static
Camera::setDefaultSortMode
method to set the default sorting policy for cameras created from now on (similar to what has been done forMovableObject
andRenderable
).