Fix Undefined behavior in Vulkan array texture shaders #241 #248
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Our implementation causes issues with RenderDoc.
Bug baldurk/renderdoc#2410 has been filed, but it is unknown if it's our fault.
Worst case, we will have to recompile code twice if arrays are found, and the 2nd time we can force all bindings to be contiguous.
It's possible Android drivers won't like it either.