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Fix OpenGL Win32 window ignoring "hidden" parameter #436

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Currently, when creating a render window on OpenGL Win32 with the "hidden" parameter set to true the window remains visible.
This is because mHidden is never set correctly and while the window is correctly created invisible, it immediately gets updated afterwards based on the (wrong) value of mHidden.

This fix sets mHidden to the correct value and also removes the redundant call to SetHidden().

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