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OGoodness committed Nov 8, 2019
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7 changes: 7 additions & 0 deletions .gitignore
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test.cpp
test
test.txt
test2
mine
.vscode/settings.json
MineSweeper
21 changes: 21 additions & 0 deletions LICENSE.txt
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MIT License

Copyright (c) 2019 Pranav Bhatnagar

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
9 changes: 9 additions & 0 deletions Makefile
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OBJS = source/mine.cpp

#Change compiler here if required
CC = g++

OBJ_NAME = mine

all :
$(CC) $(OBJS) -std=c++11 -o $(OBJ_NAME)
39 changes: 38 additions & 1 deletion README.md
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Minesweeper Login
# MineSweeper

Command Line version of MineSweeper for Unix-like systems (GNU/Linux, macOS, BSD).

<p align="center">
<img align="center" src="assets/demo.gif"></img>
</p>

## Prerequisites
1. C++11 compiler


## Installation

1. Clone the repo.

```bash
$ git clone https://github.com/unknownblueguy6/MineSweeper.git
```

2. cd to the MineSweeper folder, and then build it using the Makefile.

(Change the compiler in the Makefile, if required. Default compiler is g++)

```bash
$ cd MineSweeper
$ make
```

3. Run it.

```bash
$ ./mine
```

## TODO:

1. Update the gif with new controls
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75 changes: 75 additions & 0 deletions source/buffer.hpp
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#pragma once

#include <iostream>
#include <vector>
#include <string>

class Buffer
{
public:
Buffer();
friend Buffer &operator<<(Buffer &curr, const std::string &str);
void goToLine(int);
int getCurrLine();
void disp();
void clear();

private:
int line;
std::vector<std::string> buf;
int size;

} writeBuf;

Buffer::Buffer()
{
buf.push_back("");
line = 0;
size = 1;
}

Buffer &operator<<(Buffer &curr, const std::string &str)
{
if (str == "\n")
{
if (curr.line == curr.size - 1)
{
curr.buf.push_back("");
++curr.line;
++curr.size;
}
else
{
++curr.line;
}
}
else
curr.buf[curr.line] += str;

return curr;
}

void Buffer::goToLine(int n)
{
if (n > size)
return;
else
line = n;
}

int Buffer::getCurrLine()
{
return line;
}
void Buffer::disp()
{
goToLine(0);
for (auto str : buf)
std::cout << str << std::endl;
}

void Buffer::clear()
{
std::vector<std::string> t(size, "");
buf = t;
}
93 changes: 93 additions & 0 deletions source/cell.hpp
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#pragma once

#include <vector>
#include <string>
#include "colour.hpp"
#include "setup.hpp"

enum CELL_STATES
{
EMPTY,
MINE,
ADJ_TO_MINE
};

COLOUR ADJMINECOLOURS[] = {
reset,
cyan_fg, //1
green_fg, //2
red_fg, //3
magenta_fg, //4
yellow_fg, //5
white_fg, //6
magenta_fg, //7
red_fg //8
};

struct Cell
{
Cell();
void toggleflag();
void reveal();
void setMine();
void markAdjMine(int);
bool flagged;
bool hidden;
CELL_STATES state;
int noOfAdjMines;
std::string sym;
};

Cell::Cell()
{
hidden = true;
flagged = false;
state = EMPTY;
sym = white_bg + " ";
}

void Cell::toggleflag()
{
if (hidden)
{
flagged = !flagged;
if (flagged)
sym = green_fg + "";

else
sym = white_bg + " ";
}
}

void Cell::reveal()
{
if (!flagged && hidden)
{
hidden = false;
switch (state)
{
case EMPTY:
sym = reset + " ";
return;
case MINE:
sym = red_fg + "";
return;
case ADJ_TO_MINE:
sym = ADJMINECOLOURS[noOfAdjMines] + std::to_string(noOfAdjMines);
return;
}
}
}

void Cell::markAdjMine(int mines)
{
state = ADJ_TO_MINE;
noOfAdjMines = mines;
}

void Cell::setMine()
{
state = MINE;
}

using GRID = std::vector<std::vector<Cell>>;
14 changes: 14 additions & 0 deletions source/colour.hpp
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#pragma once

using COLOUR = const std::string;

COLOUR red_fg = "\033[1;31m";
COLOUR green_fg = "\033[1;32m";
COLOUR yellow_fg = "\033[1;33m";
COLOUR blue_fg = "\033[1;34m";
COLOUR magenta_fg = "\033[1;35m";
COLOUR cyan_fg = "\033[1;36m";
COLOUR white_fg = "\033[1;37m";
COLOUR blue_bg = "\033[44m";
COLOUR white_bg = "\033[47m";
COLOUR reset = "\033[0m";

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