You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
OpenGL uses floats, and the significant digits available using floats makes it necessary to to transform the vertices used in OpenGL to a place around "origo". If not, major flickering and z-buffer fighting occurs.
The text was updated successfully, but these errors were encountered:
OpenGL uses floats, and the significant digits available using floats makes it necessary to to transform the vertices used in OpenGL to a place around "origo". If not, major flickering and z-buffer fighting occurs.
The text was updated successfully, but these errors were encountered: