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Geomech: Flickering due to missing display translation of model #2940

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JacobStoren opened this issue May 18, 2018 · 0 comments
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Geomech: Flickering due to missing display translation of model #2940

JacobStoren opened this issue May 18, 2018 · 0 comments
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BugInRelease Bug in an official release

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@JacobStoren
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OpenGL uses floats, and the significant digits available using floats makes it necessary to to transform the vertices used in OpenGL to a place around "origo". If not, major flickering and z-buffer fighting occurs.

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