Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Update camera with global coordinates if model bounding box overlap or are close #413

Closed
magnesj opened this issue Sep 4, 2015 · 0 comments
Labels
Enhancement An addition that can be observed by the user

Comments

@magnesj
Copy link
Member

magnesj commented Sep 4, 2015

Enhancement of #395

@magnesj magnesj added this to the GeoMech Sprint 5 milestone Sep 4, 2015
magnesj added a commit that referenced this issue Sep 4, 2015
…erlap or are close

If the bounding boxes are located far from each other, use the camera
vectors directly without using displayModelOffset() This will ensure
that models will be visible even if they are located far away when views
are linked.
@magnesj magnesj closed this as completed Sep 4, 2015
@JacobStoren JacobStoren added the Enhancement An addition that can be observed by the user label Nov 9, 2015
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Enhancement An addition that can be observed by the user
Projects
None yet
Development

No branches or pull requests

2 participants