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v.perturb: If vector map is 3D, preserve the z coordinate (#1660)
* This checks if the input map is 3D and if yes, makes the output 3D too. * The Z coordinate is not modified. * This follows 2.5D design. Z is considered special, so not perturbed. However, Z is now not lost. * A future change can add a flag to perturb also Z without a change of interface or behavior.
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