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GUI: wx.ListBox is dynamic – looping over GetSelections() results in removal of all list items #2511
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…removal of all list items When the last item returned by GetSelections() has been .Delete()'d a new item is selected. The newly selected item is added to GetSelections(). If user selects the last item from a list, looping over GetSelections() output eventually will remove all list items not only ones selected by the user. This is a workaround by freezing user selection in a list and iterating it in a reverse order as each .Delete() call updates the ListBox and thus changes positions of selected items. Reverse traversal ensures that no selected item gets a new position in the list.
@tmszi can probably handle this better! |
tmszi
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#2511) * GUI: wx.ListBox is dynamic – looping over GetSelections() results in removal of all list items When the last item returned by GetSelections() has been .Delete()'d a new item is selected. The newly selected item is added to GetSelections(). If user selects the last item from a list, looping over GetSelections() output eventually will remove all list items not only ones selected by the user. This is a workaround by freezing user selection in a list and iterating it in a reverse order as each .Delete() call updates the ListBox and thus changes positions of selected items. Reverse traversal ensures that no selected item gets a new position in the list.
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OSGeo#2511) * GUI: wx.ListBox is dynamic – looping over GetSelections() results in removal of all list items When the last item returned by GetSelections() has been .Delete()'d a new item is selected. The newly selected item is added to GetSelections(). If user selects the last item from a list, looping over GetSelections() output eventually will remove all list items not only ones selected by the user. This is a workaround by freezing user selection in a list and iterating it in a reverse order as each .Delete() call updates the ListBox and thus changes positions of selected items. Reverse traversal ensures that no selected item gets a new position in the list.
ninsbl
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Feb 17, 2023
OSGeo#2511) * GUI: wx.ListBox is dynamic – looping over GetSelections() results in removal of all list items When the last item returned by GetSelections() has been .Delete()'d a new item is selected. The newly selected item is added to GetSelections(). If user selects the last item from a list, looping over GetSelections() output eventually will remove all list items not only ones selected by the user. This is a workaround by freezing user selection in a list and iterating it in a reverse order as each .Delete() call updates the ListBox and thus changes positions of selected items. Reverse traversal ensures that no selected item gets a new position in the list.
neteler
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OSGeo#2511) * GUI: wx.ListBox is dynamic – looping over GetSelections() results in removal of all list items When the last item returned by GetSelections() has been .Delete()'d a new item is selected. The newly selected item is added to GetSelections(). If user selects the last item from a list, looping over GetSelections() output eventually will remove all list items not only ones selected by the user. This is a workaround by freezing user selection in a list and iterating it in a reverse order as each .Delete() call updates the ListBox and thus changes positions of selected items. Reverse traversal ensures that no selected item gets a new position in the list.
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When the last item returned by GetSelections() has been .Delete()'d a new item is selected. The newly selected item is added to GetSelections(). If user selects the last item from a list, looping over GetSelections() output eventually will remove all list items not only ones selected by the user.
This is a workaround by freezing user selection in a list and iterating it in a reverse order as each .Delete() call updates the ListBox and thus changes positions of selected items. Reverse traversal ensures that no selected item gets a new position in the list.