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Added a array for the tabs to be added to and updated the getCurrentTab method to use this
Fixed the debug method for displaying the current tab was trying to get the widget ID in an array of less than 10
Fixed the random scripts displaying null as their name was commented out
Updated the LoginScript ScriptManifest
Fixed player position debug
Fixed an error in getting local positions from a tile was previously trying to convert local position coordinates directly into the scene coordinates
Fixed an invalid cast in NPCs getAll function
Fixed several calculation methods to properly provide the information we desire
Added nullchecks to several debug functions so they could properly continue
Replaced a line in debuginventory to properly reference what the item in the inventory has (was trying to get as a component which was null)
Removed the odd height argument being passed by debugs
Bugs noted: Mouse Value isn't updated by the actual user mouse, but rather only the virtual mouse. Not super useful for debug