-
Notifications
You must be signed in to change notification settings - Fork 13
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Depth occlusion flicker in 32-bit builds #31
Labels
Comments
jfrank-razer
added a commit
to Razer-OSVR/Personal-JFRANK-OSVR-Unity-x86-build-depth-flicker
that referenced
this issue
Nov 9, 2016
@jfrank-razer I could reproduce in Unity 5.3.5 but not in Unity 5.5.1f1. Perhaps this was a bug in Unity. Are you still seeing it? |
Sounds like they fixed it then. You can probably close this and I'll reopen it if I can reproduce the issue. Thanks!
…_____________________________
From: Greg Aring <notifications@github.com<mailto:notifications@github.com>>
Sent: Tuesday, February 28, 2017 22:54
Subject: Re: [OSVR/OSVR-Unity-Rendering] Depth occlusion flicker in 32-bit builds (#31)
To: OSVR/OSVR-Unity-Rendering <osvr-unity-rendering@noreply.github.com<mailto:osvr-unity-rendering@noreply.github.com>>
Cc: Jacob Frank <jacob.frank@razerzone.com<mailto:jacob.frank@razerzone.com>>, Mention <mention@noreply.github.com<mailto:mention@noreply.github.com>>
@jfrank-razer<https://github.com/jfrank-razer> I could reproduce in Unity 5.3.5 but not in Unity 5.5.1f1. Perhaps this was a bug in Unity. Are you still seeing it?
—
You are receiving this because you were mentioned.
Reply to this email directly, view it on GitHub<#31 (comment)>, or mute the thread<https://github.com/notifications/unsubscribe-auth/AUMzeOCpwKsFgqpHCn2hH3TfcBT-JHT2ks5rhRYugaJpZM4KtD8A>.
______________________________________________________________________
This email has been scanned by the Symantec Email Security.cloud service.
For more information please visit http://www.symanteccloud.com
______________________________________________________________________
|
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
I encountered a perplexing issue while testing 32-bit builds from Unity. In short, there's a cube that intersects with the ground plane and should be partially occluded by it. In 64-bit builds, this works fine. In 32-bit builds, the cube flickers between being partially occluded by the plane and not being occluded at all. This flickering is visible only in the left eye. Moving or rotating the cube far enough fixes the problem.
A Unity project to demonstrate the issue is available here. The README in that repository has additional details.
I've observed this on a GTX 1070 and GTX 980, both with patched Win10x64. I verified that this doesn't appear on the Vive with the SteamVR plugin (hence the supplementary scene).
If this should go in the OSVR/OSVR-Unity project instead, please let me know and I'll move it.
@rpavlik - This is the bug we discussed on our recent call. Sorry it took so long to get it filed!
The text was updated successfully, but these errors were encountered: