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Oarcinae edited this page Aug 14, 2020 · 9 revisions

Welcome to the Factorio Scenario Multiplayer Spawn Wiki!

(aka "OARC's" scenario/mod)

See the pages on the right for more detailed information and server setup instructions.

Scenario Overview

A custom scenario for allowing separate spawn locations in multiplayer. Designed for Co-op and PvE.

Provides a way for players to have their own starting areas. Players can drop in and join at any time during the game. Starting areas can be shared, all teams are friendly, all teams share vision and chat by default as well.

Comes with a large number of configuration options that can be changed in the config.lua file.

0.17 Major Changes

RSO removal

I removed RSO as a soft mod because it was a pain to implement and support as a soft mod. And the mod author seemed to change his mind later about allowing my use case. Either way, I dropped it since vanilla resource gen is much better now. You have to make sure to follow the instructions about map gen settings if you want a good experience.

Removal of cmd line map gen settings

0.17 allows you to provide map generation settings using --map-gen-settings when you launch the scenario from the command line. You should be using that to generate your maps. I will include an example/recommended settings with the scenario but it's up to you to make sure your game launches with whatever settings you want.

--map-gen-settings is for terrain / resource / map gen --map-settings is for enemy evo / pollution settings

Credit

Several other portions of the code (tags, frontier style rocket silo) have also been adapted from other scenario code.

Credit to 3Ra for help as well: https://github.com/3RaGaming

Praise be to Mylon

Random Notes

Feel free to submit bugs/fixes/requests/pulls/forks whatever you want.

I do not plan on supporting PvP, but I will help anyone who wants to make it a configurable option.

Contact

discord.gg/trnpcen oarcinae@gmail.com