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Releases: Oasys-Zone/Oasys.SDK

3.0.0.3 Update

19 Jun 11:31
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Major Refactoring of SDKSpell and Logger Classes with the Addition of Exception Logging.

2.0.9.27 Update

10 Aug 13:41
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2.0.9.27 Update

2.0.9.12 Update

28 May 04:34
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Skipped a lot of versions. Therefore expect various changes, additions, and removals that aren't monitored.

  • Added SDK.GameEngine.FrameInformation (FrameClockFacade)
  • Added IsAlly boolean field for all game object types
  • Added: AIHeroClient - LastSeen, LastPosition, IsChanneling, CachedIsVisible, LastRecall, GetChanellingSpell()
  • Added SDK.Events.GameEvents: OnBuffChange, OnGameSpellChanneling, and OnProcessRecallFinished
  • Added SDK.Rendering.RenderFactory: DrawImage, DrawTransformSprite
  • Etc that are trivial to list (Please review from the code updates)

2.0.8.3 Update

31 Mar 13:42
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Updated the menu in the common library.

2.0.8.2 Update

23 Feb 12:58
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Fixed minor issues and added SpellClass.IsToggled.

2.0.8.1 Update

22 Feb 08:03
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Fixed spell performance and less target selection with more pre-checks.

2.0.8.0 Update

20 Feb 12:29
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Ported L# & EB prediction, added MenuSelected for prediction and a SDKSpell class for more easier access to setup spells and their usage.

2.0.7.3 Update

12 Feb 13:45
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Added OnNewPath, OnDash events and added option for manual calculated AttackCastDelay (e.g Senna) - GetCalculatedAttackCastDelay

2.0.7.2 Update

06 Feb 09:10
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Added GamePing and additional orbwalker methods and properties.

2.0.7.1 Update

21 Jan 23:01
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Added DamageCalculator.