Releases: Oasys-Zone/Oasys.SDK
Releases · Oasys-Zone/Oasys.SDK
3.0.0.3 Update
2.0.9.27 Update
2.0.9.27 Update
2.0.9.12 Update
Skipped a lot of versions. Therefore expect various changes, additions, and removals that aren't monitored.
- Added SDK.GameEngine.FrameInformation (FrameClockFacade)
- Added IsAlly boolean field for all game object types
- Added: AIHeroClient - LastSeen, LastPosition, IsChanneling, CachedIsVisible, LastRecall, GetChanellingSpell()
- Added SDK.Events.GameEvents: OnBuffChange, OnGameSpellChanneling, and OnProcessRecallFinished
- Added SDK.Rendering.RenderFactory: DrawImage, DrawTransformSprite
- Etc that are trivial to list (Please review from the code updates)
2.0.8.3 Update
Updated the menu in the common library.
2.0.8.2 Update
Fixed minor issues and added SpellClass.IsToggled.
2.0.8.1 Update
Fixed spell performance and less target selection with more pre-checks.
2.0.8.0 Update
Ported L# & EB prediction, added MenuSelected for prediction and a SDKSpell class for more easier access to setup spells and their usage.
2.0.7.3 Update
Added OnNewPath, OnDash events and added option for manual calculated AttackCastDelay (e.g Senna) - GetCalculatedAttackCastDelay
2.0.7.2 Update
Added GamePing and additional orbwalker methods and properties.
2.0.7.1 Update
Added DamageCalculator.