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I'd imagine this isn't exactly easy to fix, but I figured I'd report it here anyway.
[SMAPI] SMAPI 3.15.1 with Stardew Valley 1.5.6 (build 1.3.37.0) on Unix 5.18.16.1
[SMAPI] Mods go here: /run/media/shane/Eden/Games/Steam/steamapps/common/Stardew Valley/Mods
[SMAPI] Waiting for game to launch...
[game] The game failed to launch: Microsoft.Xna.Framework.Graphics.NoSuitableGraphicsDeviceException: Failed to create graphics device!
---> NullReferenceException: Object reference not set to an instance of an object.
at MonoGame.OpenGL.GL.LoadExtensions()
at MonoGame.OpenGL.GraphicsContext..ctor(IWindowInfo info)
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.PlatformSetup()
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Setup()
at Microsoft.Xna.Framework.Graphics.GraphicsDevice..ctor(GraphicsAdapter adapter, GraphicsProfile graphicsProfile, Boolean preferHalfPixelOffset, PresentationParameters presentationParameters)
at Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice(GraphicsDeviceInformation gdi)
at Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice()
--- End of inner exception stack trace ---
at Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice()
at Microsoft.Xna.Framework.Game.DoInitialize()
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
at StardewModdingAPI.Framework.SCore.RunInteractively()
[SMAPI] Game has ended. Press any key to exit.
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Yes, that's the idea. There needs to be some sort of graphics device, even
if it's a virtual one. I haven't tried it out myself yet, but I have
successfully run vanilla SDV on a remote desktop (with no display), at
least.
On Wed, Oct 26, 2022 at 4:34 AM SkyfallWasTaken ***@***.***> wrote:
I'd imagine you could use Xfvb to get round this?
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I'd imagine this isn't exactly easy to fix, but I figured I'd report it here anyway.
The text was updated successfully, but these errors were encountered: