Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Added lodestone interface and mouse click methods.
Fixed a bug with ogl.getModels() failing, resulting in many empty glModels being added to the glModelArray. Now, all models with an ID of 0 will be filtered from the array. Added mouse.getClick(). This method, returning the string "red" or "yellow", should be called directly after a mouse click, as it detects the click textures. Tweaked combat methods to be more consistent. Removed combat.hasTarget(ansiString), which returned if the target name contained ansiString. This was broken due to the combat mash-up and may be readded in the future. Added the lodestone interface. Users can now tell if the lodestone interface is open, click a teleport by passing the name of the location, and tell if the player is currently teleporting.
- Loading branch information
1 parent
eff1204
commit 29b2fbd
Showing
5 changed files
with
329 additions
and
168 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.