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SectorsDialog.h
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SectorsDialog.h
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#ifndef SECTORSDIALOG_H
#define SECTORSDIALOG_H
#include <vector>
#ifndef WX_PRECOMP
//(*HeadersPCH(SectorsDialog)
#include <wx/dialog.h>
#include <wx/sizer.h>
#include <wx/button.h>
#include <wx/textctrl.h>
#include <wx/listbox.h>
//*)
#endif
//(*Headers(SectorsDialog)
//*)
#include "SimXMain.h"
class SectorsDialog: public wxDialog
{
public:
SectorsDialog(wxWindow* parent,wxWindowID id=wxID_ANY,const wxPoint& pos=wxDefaultPosition,const wxSize& size=wxDefaultSize);
virtual ~SectorsDialog();
//(*Declarations(SectorsDialog)
wxButton* btnUpdateSector;
wxListBox* ListBox1;
wxButton* btnRemoveSector;
wxTextCtrl* TextCtrl1;
wxTextCtrl* TextCtrl2;
wxButton* btnAddSector;
//*)
protected:
//(*Identifiers(SectorsDialog)
static const long ID_TEXTCTRL2;
static const long ID_TEXTCTRL1;
static const long ID_BUTTON1;
static const long ID_LISTBOX1;
static const long ID_BUTTON2;
static const long ID_BUTTON3;
//*)
private:
//(*Handlers(SectorsDialog)
void OnbtnAddSectorClick(wxCommandEvent& event);
void OnbtnAddSectorClick1(wxCommandEvent& event);
//*)
void displaySectors();
DECLARE_EVENT_TABLE()
};
#endif