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SomeDemoUE5

Well, I'm just learning UE5. I'm using both C++ and Blueprints to add game logic.

So far I added:

  • 3 types of doors - automatic (they open when played is near them), opened by switch, manually opened if the player has proper key in inventory
  • when player looks at interactive object, proper info is displayed in HUD
  • basic weapon system
  • basic enemies (patrolling only)
  • lights that shows door state (green - open, red - closed, orange - opening/closing)
  • health bar above enemies
  • simple UI for current weapon (ammo)
  • pause menu (on ESC or P)
  • simple puzzle with dial switch
  • enemies that patrol and chase player when they see him or when they are attacked by him
  • simple Main Menu

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Well, I'm just learning UE5.

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