This is an old project I made for school. I used to host it privately on BitBucket because I thought I would evolve this into an actual brawler game, but I moved on to other things. It has some interesting tricks going on, like tweening of tiles' alpha and y values and pixel bender shaders. There's also some neighbour-sensitive tile parsing.
- Arrow keys to move and jump
- X to punch
- FlxSpriteAppear.hx
- FlxTilemapAppear.hx
- TweenAppear.hx
- RGBShifCont.hx
- TweenHelper class in PlayState.hx
- OgmoLoader.hx -> My way of loading Ogmo Editor levels (this is a bit of an old version, I'll upload my newest OgmoLoader.hx as a gist someday)