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Small HaxeFlixel experiment with shaders and other visual fanciness

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Ohmnivore/Thrash

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This is an old project I made for school. I used to host it privately on BitBucket because I thought I would evolve this into an actual brawler game, but I moved on to other things. It has some interesting tricks going on, like tweening of tiles' alpha and y values and pixel bender shaders. There's also some neighbour-sensitive tile parsing.

Controls:

  • Arrow keys to move and jump
  • X to punch

Interesting files:

  • FlxSpriteAppear.hx
  • FlxTilemapAppear.hx
  • TweenAppear.hx
  • RGBShifCont.hx
  • TweenHelper class in PlayState.hx
  • OgmoLoader.hx -> My way of loading Ogmo Editor levels (this is a bit of an old version, I'll upload my newest OgmoLoader.hx as a gist someday)

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Small HaxeFlixel experiment with shaders and other visual fanciness

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