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[469c] Render start glitch if your coordinates exact zone portal plane #1335

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SeriousBuggie opened this issue Jul 30, 2023 · 4 comments
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bug This is a confirmed bug internal-pf rendering This issue affects 3d rendering
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@SeriousBuggie
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SeriousBuggie commented Jul 30, 2023

Reproduce:

  1. Start play DM-Deck16][.
  2. Go to near ripper way.
  3. run in console editactor class=pawn
  4. Set Location.X = -80.

Expected result: no visual glitch.
Actual result: visual glitch:
Shot00567

This issue hard reproduce in game, but easy with demo playback, since demo store rounded values for location of player:
stijn-volckaert/udemo/issues/131

In editor there sheet brush with zone portal:
img
img
img
img

@SeriousBuggie SeriousBuggie changed the title [469c] Render start glitch if your corrdinates exact match super cut plane [469c] Render start glitch if your coordinates exact match super cut plane Jul 30, 2023
@SeriousBuggie SeriousBuggie changed the title [469c] Render start glitch if your coordinates exact match super cut plane [469c] Render start glitch if your coordinates exact zone portal plane Jul 30, 2023
@SeriousBuggie SeriousBuggie added this to the 469d milestone Aug 10, 2023
@stijn-volckaert stijn-volckaert added bug This is a confirmed bug rendering This issue affects 3d rendering labels Aug 11, 2023
@stijn-volckaert
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Marco backported the 227 fix for this issue. It will be included in the next build

@stijn-volckaert
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This bug fix had nasty side effects, so we reverted it for now. We'll revisit the problem in the next patch cycle.

@SeriousBuggie
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Easy way for reproduce:

  1. start dm-deck16][
  2. set playerpawn location (X=-80,Y=1411,Z=-662)

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Labels
bug This is a confirmed bug internal-pf rendering This issue affects 3d rendering
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