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[469d-RC2] Broken lighting on CTF-Bleak][UGN Movers #1355

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scottadkin opened this issue Aug 22, 2023 · 2 comments
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[469d-RC2] Broken lighting on CTF-Bleak][UGN Movers #1355

scottadkin opened this issue Aug 22, 2023 · 2 comments
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bug This is a confirmed bug regression This bug did not exist in v436-451 rendering This issue affects 3d rendering

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@scottadkin
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I saw this posted on a forum and also had the same issue, when the mover is in it's default position it's pure black.

I tried it with OpenGL, XOpenGL, and Direct3D9 with different settings and it still looks the same when it was fine in previous patches.

Shot00673

Map: https://unrealarchive.org/maps/unreal-tournament/capture-the-flag/B/ctf-bleakugn_0c9bdb54.html

Forum Post: https://eatsleeput.com/d/349-unreal-tournament-v469d-release-candidate-2-rc2-public-released/10

@stijn-volckaert stijn-volckaert changed the title 469D RC2 - Broken lighting on CTF-Bleak][UGN Movers [469d-RC2] Broken lighting on CTF-Bleak][UGN Movers Aug 23, 2023
@stijn-volckaert stijn-volckaert added bug This is a confirmed bug rendering This issue affects 3d rendering regression This bug did not exist in v436-451 labels Aug 23, 2023
@stijn-volckaert
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I've reverted the fix that caused this problem

@SeriousBarbie
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Mover's pivot point in KeyNum 0 position is too low and in the void. I think all Mover surfaces are not lightened then.

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Labels
bug This is a confirmed bug regression This bug did not exist in v436-451 rendering This issue affects 3d rendering
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