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source/_posts/2012-03-13-status-update-a-new-kind-of-chat.markdown
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--- | ||
layout: post | ||
title: "Status Update: A New Kind of Chat" | ||
date: 2012-03-13 12:36 | ||
comments: true | ||
categories: [rise-of-the-shadow-empire,mint] | ||
--- | ||
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Chat has always been central to Neflaria. It's what allows everyone to form | ||
clans, run auctions, and make lifelong friends (and sometimes enemies.) It’s the | ||
meeting ground for the great community we have built together. | ||
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However, it’s also one of the most neglected areas of our application | ||
development; we're still running on much the same technology that existed in 2001. | ||
In the last four years, the only significant updates updates came with | ||
Shattered Tranquility’s quest messages, and the name colors that came with the | ||
credit update. | ||
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Our vision is much larger. | ||
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We have finished testing out the technology that will allow us to take the chat | ||
system further than ever. Imagine: | ||
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* Real-time chat: no more waiting for chat to refresh! | ||
* Custom chat rooms: have your own room for friends and alliances, and invite multiple friends to | ||
private conversations! | ||
* Connect to chat externally: use a chat client such as | ||
Pidgin and take part in in-game conversations when you can't be in the game! | ||
* All html: just like the current chat, you won't need any special plugins, just a | ||
web browser! | ||
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We've finished our proof of concept and we're even using it internally within | ||
Olivine Labs to communicate between developers, and we plan to open it up to | ||
game staff as we make further progress. | ||
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Additionally, we now have a deadline: our goal is a __June 30__ release. This | ||
release will include: | ||
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* Brand-new website | ||
* Updated interface | ||
* New chat system | ||
* The implementation of a new item and equip slot: the Talisman | ||
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We’re going to discuss what a Talisman is and what it means for the game in the | ||
next post. |