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OceanWaterSim
OceanWaterSim PublicOcean water simulation for Unity 2019.4.16f1 -- both Gerstner and FFT are implemented. Tessellation and buoyancy are also supported.
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DaybreakFix
DaybreakFix PublicMod for Higurashi Daybreak Kai that resolves common issues seen on modern machines.
C++ 3
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GPGPU-Boid-Flocking
GPGPU-Boid-Flocking PublicSimulation of flocking behaviour made in Unity -- runs on GPU for an extreme boost in performance, easily allowing for more than 20,000 boids on-screen concurrently
C# 2
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