Solar Rogue is a Roguelike Space Opera with a Nethack feel but for modern generation. Sci-fi ships flying through empty space in solar systems randomly generated and full of ennemy ships, planets, suns, space stations, etc.
Main Features:
- Turn-Based Tactical Gameplay
- 13 unique ships
- 3 alien races
- 12 "dungeon" level and 3 side-branches
- Retro 2D top-down look
- Procedural Solar System Generation
- Much more to come!
You can ask for help on:
- The Contact Form on my website
- Ombarus Discord Server
- Social networks: Twitter, YouTube, Instagram.
Game Design, Concept, Programming and cie
- Guillaume Bouvier AKA Ombarus solar.rogue@ombarus.com
Art
- Credit to Spyridon Kontis
Additionnal Art
- The Frogatto & Friends team - frogatto.com (planet VFX)
Sounds from around the web
- Juhani Junkala
- Bart
Music
-
"Future Setting B" Kevin MacLeod incompetech.com
- Licensed under Creative Commons: By Attribution 3.0
- http://creativecommons.org/licenses/by/3.0/
-
Neon by Scott Buckley | https://soundcloud.com/scottbuckley
- Music promoted by https://www.free-stock-music.com
- Attribution 4.0 International (CC BY 4.0)
- https://creativecommons.org/licenses/by/4.0/
-
Tracks Victory and Defeat Themes
- Composed by Marek J. Smagala, All rights reserved
Made with
Special Thanks
- Sam - iOS tester
- NicDex - Linux tester
All rights reserved. Some third party contents used under their own license (see Credits). Outside of third party content, all art, code, sounds and other elements of this repository remain the sole property of Guillaume Bouvier and cannot be re-used in part or whole in any shape or form. You are welcome to look at the code, submit bug reports, and learn from it but you cannot use the content of this repository for your own profit.