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Package Structure

The project follows Unity's recommend file and folder format, albeit with a few changes:

<root>
  ├── package.json
  ├── README.md
  ├── CHANGELOG.md
  ├── LICENSE.md
  ├── THIRD PARTY NOTICES.md
  ├── Runtime
  │   ├── OmiyaGames.Template.asmdef
  │   └── RuntimeExample.cs
  ├── Editor
  │   ├── OmiyaGames.Template.Editor.asmdef
  │   └── EditorExample.cs
  └── Tests
  │   ├── Runtime
  │   │   ├── OmiyaGames.Template.Tests.asmdef
  │   │   └── RuntimeExampleTest.cs
  │   └── Editor
  │       ├── OmiyaGames.Template.Editor.Tests.asmdef
  │       └── EditorExampleTest.cs
  ├── Samples~
  │   └── Example1
  │       └── Example.txt
  ├── Documentation~
  |   ├── Doxyfile
  |   ├── docfx.json
  |   ├── toc.yml
  |   ├── filterConfig.yml
  |   ├── manual
  |   |   ├── toc.yml
  |   |   ├── structure.md
  |   |   ├── customizeDocumentation.md
  |   |   ├── customizePackage.md
  |   |   ├── customizeSamples.md
  |   |   └── README.md
  |   └── resources
  |       ├── preview.png
  |       ├── samples.png
  |       ├── addingSecrets.png
  |       ├── personalAccessToken.png
  |       └── README.md
  ├── .gitignore
  └── .github
      ├── FUNDING.yml
      ├── ISSUE_TEMPLATE
      |   ├── bug_report.md
      |   ├── feature_request.md
      |   ├── documentation-template.md
      |   └── research_template.md
      └── workflows
          └── documentation.yml

Common Text Formats

Note that this sprawling list of files contains a large number of common, human-readable (i.e. non-code, data-storing) text formats. If some of these file extensions are unfamiliar, the following resources describes how to edit and format the most common text files used in this project: