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v2.0.0-alpha.0

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@OndrejNepozitek OndrejNepozitek released this 08 Mar 12:04
· 327 commits to master since this release

πŸš€ New features

  • much simpler api (thanks to the new Dungeon Generator script)
  • game objects inside room templates are now instantiated automatically - simply place chests, enemies, etc. inside the room template and they will be spawned inside the room
  • added outline override - manually draw the outline of a room template to handle more complex tilesets
  • improved performance - new version of the underlying procedural level generator library comes with better performance
  • added repeat mode - choose whether/how can room templates repeat in generated levels
  • level graph window improvements - double click to add rooms or configure existing rooms
  • room templates can now have holes

πŸ’₯ Breaking changes

  • Dungeon generator pipeline script replaced with Dungeon generator script
  • rooms groups replaced with room template sets
  • room templates now have a slightly different structure

For more information see the migration guide in the documentation.

πŸ“ Examples

Example scenes now contain much more examples:

  • simple game manager
  • how to spawn enemies
  • how to add doors
  • interactions with doors, chests and ladders