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介绍

基于UnityJobs,Avatar肌肉解算(Muscle solver)与BFGS算法搭建的下一代高性能BioIK。
适用于重定向解算,肢体碰撞解算,可以根据人物生成符合人体动力学的动作。


由于遇到了一些技术问题,项目目前暂时处于封闭开发状态,目前在Dev分支当中。 敬请期待~

A9


参考

https://assetstore.unity.com/packages/tools/animation/bio-animation-147937#description
https://github.com/sebastianstarke/BioIK
https://github.com/TAMS-Group/bio_ik

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Unity genetic IK, based by jobs

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