This is an entirely new gamemode for Natural Selection 2.
The basic idea is:
Every player starts as marine, except one guy that is going alien (random slection)
All marines are fighting as a team.
The marine weapons are placed all around the map.
If the alien kill a marine, he will mutate to an alien, until all marines are killed and mutated to an alien.
Goal: Marines get points per second they survived as marine, the one with highest score wins
subscribe http://steamcommunity.com/sharedfiles/filedetails/?id=115054220
or
add -mods "6db968c"
to the Command-line parameters.
(e.g.: Server.exe -name SERVERNAME -map ns2_tram -limit 16 -mods "6db968c"
)
or
add "mods": [ "6db968c" ]
to the file "MapCycle.json"
(see http://www.unknownworlds.com/ns2/wiki/index.php/Dedicated_Server#Map_Rotation)
http://www.unknownworlds.com/ns2/forums/index.php?showtopic=125765
Vers.: Beta 0.8.1
Features right now:
- Mutation got implemented
- all starting as Marine
- Aliens make 90 damage per fullbite, but consumes more stamina energy
- Alien respawn time set to 1 second
- Skulk Movement modified
- Weapons spawn at Techpoints
- Weapon spawn probability
- Health Packs and Ammoboxes spawn at Resource nozzles
- a complete Sound and Music Overhaul
- Human Indictor for Aliens (to find hidden marines more faster)
- Scoresystem fully implemented
- fully customizble serveroptions (such as Weapons/Armor upgrades etc)
- new maps
- and many things more