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Releases: OoLunar/ConvenientCompany

v1.20.0

01 May 03:53
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Updated Mods

  • SpectateEnemies by AllToasters from 2.3.1 to 2.4.1

    v2.4.1

    • Added a missing game patch

    v2.4

    • Added a scrollbar to the enemy picker GUI that appears when the enemy list exceeds the window
    • Updated InputUtils to the latest version
    • Fixed a minor error that would appear when the game exits
    • The ghost girl is now visible when spectating her and will display which player she is currently targeting
  • ObjectVolumeController by FlipMods from 1.0.4 to 1.1.0

    1.1.0

    • Restructured most of the mod to be cleaner and easier to maintain, and add onto, if needed.
    • Config is mostly rewritten.
    • Supports the Walkman from the LootableMusicTapes mod.
    • Volume levels will now be saved and "remembered".
    • Added optional config options to adjust volume levels for the shower and candles on the romantic table. (disabled by default)
    • Adjusting disco ball volume will come later, since there is currently no interact trigger on the disco ball, so I will likely need to create my own.
  • TerminalApi by NotAtomicBomb from 1.5.2 to 1.5.4

    Version 1.5.4

    • Fixed a bug with NodeAppendLine
  • LethalCompany_InputUtils by Rune580 from 0.7.3 to 0.7.4

    [0.7.4]

    Locale:

    • Russian translation by @Singularia
      Developer Experience Improvements:
      Keyboard, Mouse, and Gamepad have generated Enums under the LethalCompanyInputUtils.BindingPathEnums namespace.
      These enums are called KeyboardControl, MouseControl, and GamepadControl respectively.
      These enums contain all the keys/buttons that are accepted by Unity's InputSystem.
      The docs have been updated to reflect usage of the Enums, you may still use the string input paths if you'd like.
  • FlashlightFix by ShaosilGaming from 1.1.2 to 1.2.0

    Changelog

v1.19.0

14 Apr 04:22
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Updated Mods

  • SpectateEnemies by AllToasters from 2.3.1 to 2.4.1

    v2.4.1

    • Added a missing game patch

    v2.4

    • Added a scrollbar to the enemy picker GUI that appears when the enemy list exceeds the window
    • Updated InputUtils to the latest version
    • Fixed a minor error that would appear when the game exits
    • The ghost girl is now visible when spectating her and will display which player she is currently targeting
  • CrossHair by CTNOriginals from 1.1.0 to 1.1.2

    v1.1.2 (Latest)


    v1.1.1

    • Issue
    • Fixes
      • The CrossHair object is no longer cloned from a reference object and is instead instansiated as a empty object, this is to prevent other mods renaming the reference object and breaking this mod because it cant find the reference object anymore.
    • APRIL FOOLS: Also added April Company as dependency.
  • LethalCompanyPatched by OoLunar from 1.0.1 to 1.1.0

    What's Changed

  • LethalCompany_InputUtils by Rune580 from 0.6.3 to 0.7.3

    [0.7.3]

    Mod Integration:

    • LethalConfig - Use TextDropDownConfigItem for the locale option instead of TextInputFieldConfigItem.

    [0.7.2]

    Mod Integration:

    • LobbyCompatibility - Register InputUtils as a client-side mod.
    • LethalConfig - Change locale in-game.

    [0.7.1]

    It wouldn't be an InputUtils update without a hotfix for bug I never noticed.
    Fixes:

    • Binds actually save instead of gaslighting you into thinking they saved.

    [0.7.0]

    Highlights:

    • Basic locale/lang loading system
      • Starting with only en_US for now.
      • Configurable
    • Global controls
      • Controls can now be saved globally which allows for Controls to work across Modpacks/Profiles.
      • With the addition of Global Controls comes the ability to configure how InputUtils handles Control priority between Local (Modpack/Profile/Manual install) and Global Controls.
        • By default both Local and Global Controls are loaded, but with Global Controls having priority.
          Internal Changes:
    • Better handling of device specific overrides when serializing/deserializing.
  • ShipLoot by tinyhoot from 1.0.0 to 1.1.0

    v1.1

    • Fixed items which cannot be turned in (like keys) counting towards the displayed total.
    • Bodies do not count towards the displayed total.
    • Added support for BMX's LobbyCompatibility if it is installed.
    • Added config option for display duration.

v1.18.0

11 Apr 01:04
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Updated Mods

  • CrossHair by CTNOriginals from 1.1.0 to 1.1.2

    v1.1.2 (Latest)


    v1.1.1

    • Issue
    • Fixes
      • The CrossHair object is no longer cloned from a reference object and is instead instansiated as a empty object, this is to prevent other mods renaming the reference object and breaking this mod because it cant find the reference object anymore.
    • APRIL FOOLS: Also added April Company as dependency.
  • TerminalApi by NotAtomicBomb from 1.5.1 to 1.5.2

    Releases

    Version 1.0.0

    • Initial Release

    Version 1.0.1

    • Updated Github link

    Version 1.0.2

    • Added Installation Instructions to README

    Version 1.0.3

    • Added proper tags to mod

    Version 1.1.0

    • Added a subscribable event for Terminal Awake
      TerminalApi.Patches.TerminalAwakePatch.TerminalAwake
    • Some file organizing
    • Added CHANGELOG

    Version 1.2.0

    • Added more events
    • Events are now located at TerminalApi.Events
    • Added the AddCommand method to easily add terminal commands
    • Update README

    Version 1.3.0

    • Added TerminalTextChanged event

    Version 1.3.1

    • Fixed bug with TextChanged event

    Version 1.3.2

    Version 1.4.0

    • Added DeleteKeyword
    • Added GetTerminalInput
    • Added SetTerminalInput

    Version 1.5.0

    • Added CommandInfo class
    • CommandInfo allows for adding callbacks functions
    • Added AddCommand overload that accepts CommandInfo
    • Added AddTerminalKeyword overload that also accepts CommandInfo
    • Added a config option that allows users to disable TerminalApi logs
    • Added NodeAppendLine, appends a line of text to a node via its keyword

    Version 1.5.1

    • Updated README
  • LethalCompanyPatched by OoLunar from 1.0.1 to 1.1.0

    What's Changed

  • ToggleMute by quackandcheese from 1.3.0 to 1.3.1

    Version 1.3.1

    • Fixed error log spam when used with AdvancedCompany
  • LethalAutocomplete by red_eye from 0.4.3 to 0.4.5
  • LethalCompany_InputUtils by Rune580 from 0.6.3 to 0.7.3

    [0.7.3]

    Mod Integration:

    • LethalConfig - Use TextDropDownConfigItem for the locale option instead of TextInputFieldConfigItem.

    [0.7.2]

    Mod Integration:

    • LobbyCompatibility - Register InputUtils as a client-side mod.
    • LethalConfig - Change locale in-game.

    [0.7.1]

    It wouldn't be an InputUtils update without a hotfix for bug I never noticed.
    Fixes:

    • Binds actually save instead of gaslighting you into thinking they saved.

    [0.7.0]

    Highlights:

    • Basic locale/lang loading system
      • Starting with only en_US for now.
      • Configurable
    • Global controls
      • Controls can now be saved globally which allows for Controls to work across Modpacks/Profiles.
      • With the addition of Global Controls comes the ability to configure how InputUtils handles Control priority between Local (Modpack/Profile/Manual install) and Global Controls.
        • By default both Local and Global Controls are loaded, but with Global Controls having priority.
          Internal Changes:
    • Better handling of device specific overrides when serializing/deserializing.
  • Better_Lobbies by Ryokune from 1.0.5 to 1.1.1

    Version 1.1.1

    • Fixed: Issues with LAN.
    • Disconnect reasons not showing up.

    Contributing

    Template Better_Lobbies/Better_Lobbies.csproj.user

    <?xml version="1.0" encoding="utf-8"?>
    <Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
      <PropertyGroup>
        <LETHAL_COMPANY_DIR>C:/Program Files (x86)/Steam/steamapps/common/Lethal Company</LETHAL_COMPANY_DIR>
        <TEST_PROFILE_DIR>$(APPDATA)/r2modmanPlus-local/LethalCompany/profiles/TestBetterLobbies</TEST_PROFILE_DIR>
      </PropertyGroup>
        <!-- Create your 'Test Profile' using your modman of choice before enabling this. 
        Enable by setting the Condition attribute to "true". *nix users should switch out `copy` for `cp`. -->
        <Target Name="CopyToDebugProfile" AfterTargets="PostBuildEvent" Condition="true">
    		<MakeDir
                    Directories="$(LETHAL_COMPANY_DIR)/BepInEx/plugins/Ryokune-BetterLobbies"
                    Condition="Exists('$(LETHAL_COMPANY_DIR)') And !Exists('$(LETHAL_COMPANY_DIR)/BepInEx/plugins/Ryokune-Better_Lobbies')"
            />
    		<Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(LETHAL_COMPANY_DIR)/BepInEx/plugins/Ryokune-Better_Lobbies" />
    		<Exec Command="copy &quot;$(TargetPath)&quot; &quot;$(LETHAL_COMPANY_DIR)/BepInEx/plugins/Ryokune-Better_Lobbies/&quot;" />
    	</Target>
    </Project>

    Contributors

  • FlashlightFix by ShaosilGaming from 1.1.0 to 1.1.2

    v1.1.2 - Hotfix

    • Fixing a bug that spammed errors and caused several issues with interactions and the hotbar when using the toggle shortcut key in some situations.
    • Fixed other available flashlights not turning on if you discard an active one.

    v1.1.1 - More cleanup and bug fixing

    • Removed and simplified more of my code.
    • Attempted to fix all instances of the ever-present "double beam" bug that kept showing up when switching through multiple types of active flashlights.
  • YippeeMod by sunnobunno from 1.2.3 to 1.2.4
    • 1.2.4: Updated readme and added github to manifest.
  • ShipLoot by tinyhoot from 1.0.0 to 1.1.0

    v1.1

    • Fixed items which cannot be turned in (like keys) counting towards the displayed total.
    • Bodies do not count towards the displayed total.
    • Added support for BMX's LobbyCompatibility if it is installed.
    • Added config option for display duration.
  • CoilHeadStare by TwinDimensionalProductions from 1.0.6 to 1.0.9

    1.0.9

    improved head bonk error catching and logging

    1.0.8

    fixed bug accidentally introduced in last patch

    1.0.7

    fixed script breaking due to error when no head was found

v1.17.0

12 Mar 19:37
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Updated Mods

  • SpectateEnemies by AllToasters from 2.3.0 to 2.3.1

    v2.3.1

    • Fixed an issue where certain custom enemy names would cause the config to fail to load
  • TerminalApi by NotAtomicBomb from 1.5.1 to 1.5.2

    Releases

    Version 1.0.0

    • Initial Release

    Version 1.0.1

    • Updated Github link

    Version 1.0.2

    • Added Installation Instructions to README

    Version 1.0.3

    • Added proper tags to mod

    Version 1.1.0

    • Added a subscribable event for Terminal Awake
      TerminalApi.Patches.TerminalAwakePatch.TerminalAwake
    • Some file organizing
    • Added CHANGELOG

    Version 1.2.0

    • Added more events
    • Events are now located at TerminalApi.Events
    • Added the AddCommand method to easily add terminal commands
    • Update README

    Version 1.3.0

    • Added TerminalTextChanged event

    Version 1.3.1

    • Fixed bug with TextChanged event

    Version 1.3.2

    Version 1.4.0

    • Added DeleteKeyword
    • Added GetTerminalInput
    • Added SetTerminalInput

    Version 1.5.0

    • Added CommandInfo class
    • CommandInfo allows for adding callbacks functions
    • Added AddCommand overload that accepts CommandInfo
    • Added AddTerminalKeyword overload that also accepts CommandInfo
    • Added a config option that allows users to disable TerminalApi logs
    • Added NodeAppendLine, appends a line of text to a node via its keyword

    Version 1.5.1

    • Updated README
  • LethalCompanyPatched by OoLunar from 1.0.0 to 1.0.1

    No changelog was provided.

  • ToggleMute by quackandcheese from 1.3.0 to 1.3.1

    Version 1.3.1

    • Fixed error log spam when used with AdvancedCompany
  • LethalAutocomplete by red_eye from 0.4.3 to 0.4.5
  • Better_Lobbies by Ryokune from 1.0.5 to 1.1.1

    Version 1.1.1

    • Fixed: Issues with LAN.
    • Disconnect reasons not showing up.

    Contributing

    Template Better_Lobbies/Better_Lobbies.csproj.user

    <?xml version="1.0" encoding="utf-8"?>
    <Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
      <PropertyGroup>
        <LETHAL_COMPANY_DIR>C:/Program Files (x86)/Steam/steamapps/common/Lethal Company</LETHAL_COMPANY_DIR>
        <TEST_PROFILE_DIR>$(APPDATA)/r2modmanPlus-local/LethalCompany/profiles/TestBetterLobbies</TEST_PROFILE_DIR>
      </PropertyGroup>
        <!-- Create your 'Test Profile' using your modman of choice before enabling this. 
        Enable by setting the Condition attribute to "true". *nix users should switch out `copy` for `cp`. -->
        <Target Name="CopyToDebugProfile" AfterTargets="PostBuildEvent" Condition="true">
    		<MakeDir
                    Directories="$(LETHAL_COMPANY_DIR)/BepInEx/plugins/Ryokune-BetterLobbies"
                    Condition="Exists('$(LETHAL_COMPANY_DIR)') And !Exists('$(LETHAL_COMPANY_DIR)/BepInEx/plugins/Ryokune-Better_Lobbies')"
            />
    		<Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(LETHAL_COMPANY_DIR)/BepInEx/plugins/Ryokune-Better_Lobbies" />
    		<Exec Command="copy &quot;$(TargetPath)&quot; &quot;$(LETHAL_COMPANY_DIR)/BepInEx/plugins/Ryokune-Better_Lobbies/&quot;" />
    	</Target>
    </Project>

    Contributors

  • FlashlightFix by ShaosilGaming from 1.0.7 to 1.1.2

    v1.1.2 - Hotfix

    • Fixing a bug that spammed errors and caused several issues with interactions and the hotbar when using the toggle shortcut key in some situations.
    • Fixed other available flashlights not turning on if you discard an active one.

    v1.1.1 - More cleanup and bug fixing

    • Removed and simplified more of my code.
    • Attempted to fix all instances of the ever-present "double beam" bug that kept showing up when switching through multiple types of active flashlights.

    v1.1.0 - Cleanup and rewrite

    • Rewrote most of the code since it was getting "bandaidy".
      • This also fixed a bug with laser pointers showing double beams in some cases.
    • Removed DLLs from source control (just copy what you need manually from the LethalCompany directory if you build it yourself)
  • YippeeMod by sunnobunno from 1.2.3 to 1.2.4
    • 1.2.4: Updated readme and added github to manifest.
  • CoilHeadStare by TwinDimensionalProductions from 1.0.6 to 1.0.9

    1.0.9

    improved head bonk error catching and logging

    1.0.8

    fixed bug accidentally introduced in last patch

    1.0.7

    fixed script breaking due to error when no head was found

v1.16.0

13 Feb 04:02
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Added Mods

  • LethalRichPresence by mrov: Replaces LethalCompanyDRP.

Readded dependencies:

  • BepInExPack by BepInEx
  • AudibleDistanceLib by JustJelly
  • SubtitlesAPI by JustJelly
  • BepInUtils by Ozone
  • TVLoader by Rattenbonkers
  • LethalCompany_InputUtils by Rune580

Removed Mods

  • LobbyListFix by foobar: Incompatible with Better_Lobbies.
  • LethalCompanyDRP by Giltong: Deprecated. Replaced with LethalRichPresence.
  • Jester_Sound_My_Way by pineapple3333: As great as the mod is, I feel like the song takes away the fear factor that happens when the Jester starts winding.

Updated Mods

  • SpectateEnemies by AllToasters from 2.3.0 to 2.3.1

    v2.3.1

    • Fixed an issue where certain custom enemy names would cause the config to fail to load
  • LethalCompanyPatched by OoLunar from 1.0.0 to 1.0.1

    No changelog was provided.

  • FlashlightFix by ShaosilGaming from 1.0.7 to 1.1.0

    v1.1.0 - Cleanup and rewrite

    • Rewrote most of the code since it was getting "bandaidy".
      • This also fixed a bug with laser pointers showing double beams in some cases.
    • Removed DLLs from source control (just copy what you need manually from the LethalCompany directory if you build it yourself)

v1.15.0

06 Feb 06:25
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Added Mods

  • BepInExPack by BepInEx: Readded dep.
  • AudibleDistanceLib by JustJelly: Readded dep.
  • SubtitlesAPI by JustJelly: Readded dep.
  • LethalRichPresence by mrov: A new Discord Rich Presence mod that replaces the old deprecated one.
  • BepInUtils by Ozone: Readded dep.
  • TVLoader by Rattenbonkers: Readded dep.
  • LethalCompany_InputUtils by Rune580: Readded dep.

Removed Mods

  • LobbyListFix by foobar: Incompatible with Better_Lobbies.
  • LethalCompanyDRP by Giltong: Deprecated. New Discord Rich Presence mod allows you to invite people to your lobby.
  • Jester_Sound_My_Way by pineapple3333: An accident but I think it takes away the fear of the Jester anyways. Not re-adding.

v1.14.0

06 Feb 03:52
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Added Mods

  • MoreMoneyStart by 299792458: Replaces ScalingStartCredits. Preferred because it's a consistent amount that should be fine for any lobby regardless of player count.
  • LethalCompanyPatched by OoLunar: A replacement for An0n_Patches. Now with crouch and running keybinding.

Removed Mods

  • ScalingStartCredits by ZG: Replaced by MoreMoneyStart to prevent abuse.

v1.13.0

05 Feb 18:07
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Added Mods

  • Better_Lobbies by Ryokune: Dedicated mod to allow for joining via code, no longer requiring players to join via Steam invites (which required being friends on Steam).
  • ScalingStartCredits by ZG: To allow for more starting gear for... other players.

Removed Mods

  • An0n_Patches by an0nymooose: This mod was causing issues with rebinding the crouch and run keys, as they appeared to be hardcoded into the mod. I will replace this mod with my own without any feature loss and instead a bug to be fixed.
  • BoykisserPosters by femboytv: I just got tired of seeing them and wanted to add my own posters.
  • JumpDelayPatch by monkes_mods: This was already implemented via An0n_Patches.
  • LethalCompany_InputUtils by Rune580: Extra dependency.
  • CompatibilityChecker by Ryokune: Deprecated, conflicts with Better_Lobbies.

Updated Mods

  • CoilHeadStare by TwinDimensionalProductions from 1.0.5 to 1.0.6

    1.0.6

    improved instructions in readme for reskin compatibility
    improved log output
    changed showcase gif to include shovel head bonk

v1.12.0

05 Feb 03:51
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Updated Mods

  • SpectateEnemies by AllToasters from 2.2.1 to 2.3.0

    v2.3

    • Greatly improved the zoom feature (big thanks to HalfyRed!)
    • Switched the configuration system back to BepInEx's
      • This should also add support for LethalConfig!
    • Added a config option to disable the controls tooltip on the right side
  • QuotaRollover by boxofbiscuits97 from 2.2.1 to 2.3.0
    • v2.3.0
      • Hopefully fixed an issue where you could infinitely play past the deadline in some cases
  • CrossHair by CTNOriginals from 1.0.5 to 1.1.0

    v1.1.0 (Latest)

    CrossHair Fading

    • Added CrossHair fading. Suggested by AlbinoGeek.
      Fading fields:
      • isWalking
      • isSprinting
      • isJumping
      • isFallingFromJump
      • isFallingNoJump
      • isCrouching
      • isClimbingLadder
      • twoHanded
      • performingEmote
      • isUnderwater
      • inTerminalMenu
      • isPlayerDead
      • hasBegunSpectating
      • isHoldingInteract

    Config

    • Added
      • CrossHairColor: The color of the CrossHair in hex format (Default: ffffff)
      • CrossHairOpacity: The opacity of the CrossHair (Default: 80)
      • CrossHairFading: Enables/Disables CrossHair fading (Default: true)
    • Removed
      • (CrossHairColor_RED & CrossHairColor_GREEN & CrossHairColor_BLUE & CrossHairColor_ALPHA): Replaced by CrossHairColor

  • LCSoundTool by no00ob from 1.5.0 to 1.5.1
    • 1.5.1
      • Fixed a bug where the Boombox and other vanilla audio was not being randomized properly after the last update.
      • Fixed a bug where the Extension Ladder and few other vanilla audio sources that played multiple different sounds were not working properly after the last update.
      • Fixed a bug where all sounds using a specific audio source could get wrongly checked for the source name filter if one sound playing through it had it defined.
    • Fixed a bug where syncing all networked sounds to clients could cause an overflow error if the string array was too long.
    • Fixed a bug where the legacy path warning was triggered wrongly for CustomSounds based mods. (sorry for taking this long Clementinise lol)
    • Fixed a bug where certain sounds could get stuck in the fileType dictionary as it has now been removed.
    • Improved networked sound handling. Now channels and frequency gets synced and handled properly.
      - Further tweaks to logging. New logging messages and fixes to existing ones.
      - Rewrote the SoundTool class to remove bloat and simplify future updates. You need to now define all parameters and nothing gets parsed automatically from the sound name anymore!
    • Other small internal tweaks and QoL changes for myself for future updates :)
  • LethalCompany_InputUtils by Rune580 from 0.6.0 to 0.6.3

    [0.6.3]

    Fixes:

    • Some Keyboard/Mouse binds were being incorrectly recognized as gamepad only binds,
      this was because I forgot about the existence of lower-case letters. I've studied up on the alphabet
      to make up for this.
      Notes:
    • It was brought to my attention that the wording of the previous description could potentially come across as an insult to the vanilla rebind UI,
      which was not my intention. As such I have updated the description to more accurately provide an overview of the features provided, while also using
      more neutral wording.

    [0.6.2]

    Fixes:

    • Gamepad only binds now only allow gamepads.

    [0.6.1]

    Fixes:

    • Empty bind paths for InputActions created using the builder now properly resolve.
  • FlashlightFix by ShaosilGaming from 1.0.5 to 1.0.7

    v1.0.7 - Quick fix for the keybind spam

    • Fixed a spammy error message that occurred when ToggleShortcut was set to "None"

    v1.0.6 - Fixing laser pointer and adding toggle

    • Fixed the laser pointer acting as a flashlight (it technically is one in the code) when equipping it.
    • Stopped active pocketed flashlights from turning off when activating a laser poiner.
    • Adding a configurable keybind for toggling the flashlight at any time
    • Fixed a bug where discarding an extra active flashlight would not keep the helmet lamp on if you had another flashlight in your inventory.
  • CoilHeadStare by TwinDimensionalProductions from 1.0.3 to 1.0.5

    1.0.5

    increased compatibility with reskins
    after working together with CommanderJoJo, ThiccCoilHead is guaranteed to work with CoilHeadStare

    1.0.4

    added toggle-able feature to make the coil heads spring bounce when hit with shovel
    modified code to allow for better compatibility with coil head reskins

v1.11.0

28 Jan 23:17
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Updated Mods

  • QuotaRollover by boxofbiscuits97 from 2.2.1 to 2.3.0
    • v2.3.0
      • Hopefully fixed an issue where you could infinitely play past the deadline in some cases
  • CrossHair by CTNOriginals from 1.0.5 to 1.1.0

    v1.1.0 (Latest)

    CrossHair Fading

    • Added CrossHair fading. Suggested by AlbinoGeek.
      Fading fields:
      • isWalking
      • isSprinting
      • isJumping
      • isFallingFromJump
      • isFallingNoJump
      • isCrouching
      • isClimbingLadder
      • twoHanded
      • performingEmote
      • isUnderwater
      • inTerminalMenu
      • isPlayerDead
      • hasBegunSpectating
      • isHoldingInteract

    Config

    • Added
      • CrossHairColor: The color of the CrossHair in hex format (Default: ffffff)
      • CrossHairOpacity: The opacity of the CrossHair (Default: 80)
      • CrossHairFading: Enables/Disables CrossHair fading (Default: true)
    • Removed
      • (CrossHairColor_RED & CrossHairColor_GREEN & CrossHairColor_BLUE & CrossHairColor_ALPHA): Replaced by CrossHairColor

  • LethalCompany_InputUtils by Rune580 from 0.6.0 to 0.6.1

    [0.6.1]

    Fixes:

    • Empty bind paths for InputActions created using the builder now properly resolve.
  • FlashlightFix by ShaosilGaming from 1.0.5 to 1.0.7

    v1.0.7 - Quick fix for the keybind spam

    • Fixed a spammy error message that occurred when ToggleShortcut was set to "None"

    v1.0.6 - Fixing laser pointer and adding toggle

    • Fixed the laser pointer acting as a flashlight (it technically is one in the code) when equipping it.
    • Stopped active pocketed flashlights from turning off when activating a laser poiner.
    • Adding a configurable keybind for toggling the flashlight at any time
    • Fixed a bug where discarding an extra active flashlight would not keep the helmet lamp on if you had another flashlight in your inventory.