Kokiri Tunic color weirdshot protection does not cover the entire crash range #1698
Labels
Component: Cosmetics
Affects the patching of cosmetics.
Component: Patching
Affects the patching of the ROM
Type: Bug
Something isn't working
Milestone
It used to be thought that the crash would occur on "weird" weirdshot frames on all wads if the Green value of the Kokiri Tunic was over 0x98. To avoid the crashes, the randomizer would ban Green values over 0x98 when either Glitch Logic or No Logic was selected. However, recent developments suggest that this restriction would only help avoid crashes when the randomizer rom is injected into JP wads. It is believed that NA wads have their own range. Since the randomizer cannot possibly know which wad the rom will be injected into, all offending values should be avoided and not just the JP wad ones. Unfortunately, it is currently unknown what the offending values for NA wads are. These were determined for JP wads thru sheer testing. dotzo suspects that for NA wads it might be the byte formed by the 2nd nybble of Green and the first nybble of Blue, but hasn't done enough testing to be able to confidently confirm that hypothesis.
This was also discussed in #1686
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