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Releases: OoliteProject/nightlies

Oolite Nightly Build (2017-06-04)

04 Jun 11:02
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The next version of Oolite is being developed, with frequent changes. If you would like to try out the latest code, and give us feedback on the new features, then you can find here the links to the nightly builds relevant to your architecture.

WARNING
Nightly builds of the latest source are available for testers and are not recommended for regular play. Before using them, it is strongly advised to frequently take backups of any user files (e.g. save games, add-ons, snapshots etc.). Nightly builds represent the cutting edge in Oolite development and may at any time contain serious bugs, prototype features, and other unstable code. There are no guarantees about their functionality and they are produced for testing purposes only. People wishing to just play the game are advised to download the latest official release instead.

Changes from previous successful build 412349f to cafd0de
cafd0de AnotherCommander Sat Jun 3 23:54:30 2017 +0200 Merge pull request #227 from phkb/addCargoEntity
82be186 phkb Fri Jun 2 08:37:01 2017 +1000 Further fixes for improved stability and code consistency
973f6b0 phkb Thu Jun 1 17:10:55 2017 +1000 Fix for crash when using 'addCargoEntity' with optional parameters
b22d53d phkb Wed May 31 09:02:50 2017 +1000 Adding 'addCargoEntity' method to player ship

Oolite Nightly Build (2017-05-27)

27 May 12:19
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Pre-release

The next version of Oolite is being developed, with frequent changes. If you would like to try out the latest code, and give us feedback on the new features, then you can find here the links to the nightly builds relevant to your architecture.

WARNING
Nightly builds of the latest source are available for testers and are not recommended for regular play. Before using them, it is strongly advised to frequently take backups of any user files (e.g. save games, add-ons, snapshots etc.). Nightly builds represent the cutting edge in Oolite development and may at any time contain serious bugs, prototype features, and other unstable code. There are no guarantees about their functionality and they are produced for testing purposes only. People wishing to just play the game are advised to download the latest official release instead.

Changes from previous successful build 94bab6f to 412349f
412349f phkb Sat May 27 11:29:26 2017 +1000 Updates to Changelog
fba8c96 Kevin Anthoney Fri May 26 18:37:25 2017 +0100 Fix #225 with BGS 2.0 backgrounds going AWOL
bb6f37f AnotherCommander Fri May 26 16:27:14 2017 +0200 Merge pull request #224 from phkb/F7_Screen_Config
6866e53 phkb Wed May 24 08:26:19 2017 +1000 F7 screen config and layout

Oolite Nightly Build (2017-05-25)

25 May 10:43
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Pre-release

The next version of Oolite is being developed, with frequent changes. If you would like to try out the latest code, and give us feedback on the new features, then you can find here the links to the nightly builds relevant to your architecture.

WARNING
Nightly builds of the latest source are available for testers and are not recommended for regular play. Before using them, it is strongly advised to frequently take backups of any user files (e.g. save games, add-ons, snapshots etc.). Nightly builds represent the cutting edge in Oolite development and may at any time contain serious bugs, prototype features, and other unstable code. There are no guarantees about their functionality and they are produced for testing purposes only. People wishing to just play the game are advised to download the latest official release instead.

Changes from previous successful build 9a7a947 to 94bab6f
94bab6f AnotherCommander Wed May 24 21:50:39 2017 +0200 Fixed conflicting types warning.
3e3e528 Kevin Anthoney Wed May 24 18:24:11 2017 +0100 Fix nova screen backgrounds when traversing route (#225)

Oolite Nightly Build (2017-05-21)

25 May 11:00
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Pre-release

The next version of Oolite is being developed, with frequent changes. If you would like to try out the latest code, and give us feedback on the new features, then you can find here the links to the nightly builds relevant to your architecture.

WARNING
Nightly builds of the latest source are available for testers and are not recommended for regular play. Before using them, it is strongly advised to frequently take backups of any user files (e.g. save games, add-ons, snapshots etc.). Nightly builds represent the cutting edge in Oolite development and may at any time contain serious bugs, prototype features, and other unstable code. There are no guarantees about their functionality and they are produced for testing purposes only. People wishing to just play the game are advised to download the latest official release instead.

Changes from previous successful build 5b608aa to 9a7a947
9a7a947 AnotherCommander Sat May 20 12:46:49 2017 +0200 Reverted ambient light recalibration and added the ambient_level = 0.25 line in planetinfo for each system instead. This way OXPs can change ambient level lighting on a per-system basis without requiring scripting.
0b12ed3 AnotherCommander Fri May 19 18:29:27 2017 +0200 Attempted fix for gcc6 compile error
ae68efa AnotherCommander Fri May 19 17:47:53 2017 +0200 Made default ambient level lower and removed a magic constant while at it by defining the SKY_AMBIENT_ADJUSTMENT macro.