Assets 7

The next version of Oolite is being developed, with frequent changes. If you would like to try out the latest code, and give us feedback on the new features, then you can find here the links to the nightly builds relevant to your architecture.

WARNING
Nightly builds of the latest source are available for testers and are not recommended for regular play. Before using them, it is strongly advised to frequently take backups of any user files (e.g. save games, add-ons, snapshots etc.). Nightly builds represent the cutting edge in Oolite development and may at any time contain serious bugs, prototype features, and other unstable code. There are no guarantees about their functionality and they are produced for testing purposes only. People wishing to just play the game are advised to download the latest official release instead.

Changes from previous successful build 2d5a40a to 6224f61
6224f61 AnotherCommander Thu Sep 20 20:45:06 2018 +0200 Brought again tests to their latest revision.
faac43b AnotherCommander Thu Sep 20 19:21:22 2018 +0200 Bring tests to their latest revision.

@KonstantinosSykas KonstantinosSykas released this Sep 2, 2018 · 2 commits to master since this release

Assets 8

The next version of Oolite is being developed, with frequent changes. If you would like to try out the latest code, and give us feedback on the new features, then you can find here the links to the nightly builds relevant to your architecture.

WARNING
Nightly builds of the latest source are available for testers and are not recommended for regular play. Before using them, it is strongly advised to frequently take backups of any user files (e.g. save games, add-ons, snapshots etc.). Nightly builds represent the cutting edge in Oolite development and may at any time contain serious bugs, prototype features, and other unstable code. There are no guarantees about their functionality and they are produced for testing purposes only. People wishing to just play the game are advised to download the latest official release instead.

Changes from previous successful build 5b9acdc to 2d5a40a
2d5a40a AnotherCommander Sat Sep 1 10:41:02 2018 +0200 Fixed legacy specular light on default planet shader.

@KonstantinosSykas KonstantinosSykas released this Aug 30, 2018 · 3 commits to master since this release

Assets 8

The next version of Oolite is being developed, with frequent changes. If you would like to try out the latest code, and give us feedback on the new features, then you can find here the links to the nightly builds relevant to your architecture.

WARNING
Nightly builds of the latest source are available for testers and are not recommended for regular play. Before using them, it is strongly advised to frequently take backups of any user files (e.g. save games, add-ons, snapshots etc.). Nightly builds represent the cutting edge in Oolite development and may at any time contain serious bugs, prototype features, and other unstable code. There are no guarantees about their functionality and they are produced for testing purposes only. People wishing to just play the game are advised to download the latest official release instead.

Changes from previous successful build e639490 to 5b9acdc
5b9acdc AnotherCommander Wed Aug 29 18:52:41 2018 +0200 Deprecated IOR.
3066c4b AnotherCommander Wed Aug 29 18:26:20 2018 +0200 Removed f suffixes from floats for compatibility with older GLSL versions and removed obsolete IOR uniform from the default shader.

@KonstantinosSykas KonstantinosSykas released this Aug 27, 2018 · 5 commits to master since this release

Assets 8

The next version of Oolite is being developed, with frequent changes. If you would like to try out the latest code, and give us feedback on the new features, then you can find here the links to the nightly builds relevant to your architecture.

WARNING
Nightly builds of the latest source are available for testers and are not recommended for regular play. Before using them, it is strongly advised to frequently take backups of any user files (e.g. save games, add-ons, snapshots etc.). Nightly builds represent the cutting edge in Oolite development and may at any time contain serious bugs, prototype features, and other unstable code. There are no guarantees about their functionality and they are produced for testing purposes only. People wishing to just play the game are advised to download the latest official release instead.

Changes from previous successful build 4287a8e to e639490
e639490 phkb Mon Aug 27 08:26:10 2018 +1000 Added 'use strict' to script file
a128363 phkb Mon Aug 27 08:10:07 2018 +1000 Another default shader small bug fix
b526cff AnotherCommander Sun Aug 26 20:33:33 2018 +0200 Light source color is now mixed with material specular if material is non-metal, not mixed if metal. Looks like we can deprecate IOR this way.

@KonstantinosSykas KonstantinosSykas released this Aug 25, 2018 · 9 commits to master since this release

Assets 8

The next version of Oolite is being developed, with frequent changes. If you would like to try out the latest code, and give us feedback on the new features, then you can find here the links to the nightly builds relevant to your architecture.

WARNING
Nightly builds of the latest source are available for testers and are not recommended for regular play. Before using them, it is strongly advised to frequently take backups of any user files (e.g. save games, add-ons, snapshots etc.). Nightly builds represent the cutting edge in Oolite development and may at any time contain serious bugs, prototype features, and other unstable code. There are no guarantees about their functionality and they are produced for testing purposes only. People wishing to just play the game are advised to download the latest official release instead.

Changes from previous successful build 5ec808a to 4287a8e
4287a8e AnotherCommander Fri Aug 24 10:52:18 2018 +0200 Corrected specular BRDF (we were passing the specular color of the lightsource to the FresnelSchlick calculation, instead of that of the material). Energy conservation is now fully in. As a result, yet another re-calibration of material light values in shipdata.plist.

Pre-release

@KonstantinosSykas KonstantinosSykas released this Aug 24, 2018 · 10 commits to master since this release

Assets 8

The next version of Oolite is being developed, with frequent changes. If you would like to try out the latest code, and give us feedback on the new features, then you can find here the links to the nightly builds relevant to your architecture.

WARNING
Nightly builds of the latest source are available for testers and are not recommended for regular play. Before using them, it is strongly advised to frequently take backups of any user files (e.g. save games, add-ons, snapshots etc.). Nightly builds represent the cutting edge in Oolite development and may at any time contain serious bugs, prototype features, and other unstable code. There are no guarantees about their functionality and they are produced for testing purposes only. People wishing to just play the game are advised to download the latest official release instead.

Changes from previous successful build b759505 to 5ec808a
5ec808a AnotherCommander Thu Aug 23 15:45:25 2018 +0300 Hopefully fixed not being able to set gloss from specmap's alpha channel.

@KonstantinosSykas KonstantinosSykas released this Aug 23, 2018 · 11 commits to master since this release

Assets 3

The next version of Oolite is being developed, with frequent changes. If you would like to try out the latest code, and give us feedback on the new features, then you can find here the links to the nightly builds relevant to your architecture.

WARNING
Nightly builds of the latest source are available for testers and are not recommended for regular play. Before using them, it is strongly advised to frequently take backups of any user files (e.g. save games, add-ons, snapshots etc.). Nightly builds represent the cutting edge in Oolite development and may at any time contain serious bugs, prototype features, and other unstable code. There are no guarantees about their functionality and they are produced for testing purposes only. People wishing to just play the game are advised to download the latest official release instead.

Changes from previous successful build 23af0ab to b759505
b759505 AnotherCommander Wed Aug 22 10:57:44 2018 +0200 Adjusted the planet shader to use the same specular BRDF as the standard one.
8b8cb27 AnotherCommander Wed Aug 22 08:48:50 2018 +0200 Adjusted the specular BRDF to be more physically compliant and increased slightly the default gloss values in shipdata to compensate for the change.

@KonstantinosSykas KonstantinosSykas released this Aug 20, 2018 · 13 commits to master since this release

Assets 3

The next version of Oolite is being developed, with frequent changes. If you would like to try out the latest code, and give us feedback on the new features, then you can find here the links to the nightly builds relevant to your architecture.

WARNING
Nightly builds of the latest source are available for testers and are not recommended for regular play. Before using them, it is strongly advised to frequently take backups of any user files (e.g. save games, add-ons, snapshots etc.). Nightly builds represent the cutting edge in Oolite development and may at any time contain serious bugs, prototype features, and other unstable code. There are no guarantees about their functionality and they are produced for testing purposes only. People wishing to just play the game are advised to download the latest official release instead.

Changes from previous successful build 360fc66 to 23af0ab
23af0ab AnotherCommander Sun Aug 19 23:55:14 2018 +0200 Fixed shader gloss and ior uniforms overriding material definitions of the same. Now both shaders and materials definitions of those uniforms should work nicwly together.
10df924 phkb Mon Aug 20 06:56:08 2018 +1000 Default shader small bug fix

@KonstantinosSykas KonstantinosSykas released this Aug 19, 2018 · 15 commits to master since this release

Assets 3

The next version of Oolite is being developed, with frequent changes. If you would like to try out the latest code, and give us feedback on the new features, then you can find here the links to the nightly builds relevant to your architecture.

WARNING
Nightly builds of the latest source are available for testers and are not recommended for regular play. Before using them, it is strongly advised to frequently take backups of any user files (e.g. save games, add-ons, snapshots etc.). Nightly builds represent the cutting edge in Oolite development and may at any time contain serious bugs, prototype features, and other unstable code. There are no guarantees about their functionality and they are produced for testing purposes only. People wishing to just play the game are advised to download the latest official release instead.

Changes from previous successful build 48ca2ea to 360fc66
360fc66 AnotherCommander Sat Aug 18 22:09:43 2018 +0200 gloss and ior are now valid keys also in shader material dictionaries.
5232e0a AnotherCommander Sat Aug 18 18:48:41 2018 +0200 Added the material parameters gloss and ior (which stands for Index of Refraction). Using shininess instead of proper gloss was a hack and is not used anymore for specifying glossiness. Gloss takes values in the range 0.0 to 1.0 and ior takes positive values. Also implemented basic light energy conservation for diffuse, thanks to now having access to the refraction index of materials. Default settings in shipdata for gloss is 0.375 (except for missiles, thargoids and police) and for default ior value is 2.95 (iron), except for missiles, which is set to 2.16 (titanium).

@KonstantinosSykas KonstantinosSykas released this Aug 16, 2018 · 17 commits to master since this release

Assets 3

The next version of Oolite is being developed, with frequent changes. If you would like to try out the latest code, and give us feedback on the new features, then you can find here the links to the nightly builds relevant to your architecture.

WARNING
Nightly builds of the latest source are available for testers and are not recommended for regular play. Before using them, it is strongly advised to frequently take backups of any user files (e.g. save games, add-ons, snapshots etc.). Nightly builds represent the cutting edge in Oolite development and may at any time contain serious bugs, prototype features, and other unstable code. There are no guarantees about their functionality and they are produced for testing purposes only. People wishing to just play the game are advised to download the latest official release instead.

Changes from previous successful build 17e47ab to 48ca2ea
48ca2ea AnotherCommander Wed Aug 15 09:45:23 2018 +0200 Adjusted planets Blinn-Phong as well to match the GGX setting.
2a29e91 AnotherCommander Wed Aug 15 09:18:29 2018 +0200 Fine tuned planet specularity a bit so it does not look too different compared to previously.