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Pre-release

@KonstantinosSykas KonstantinosSykas released this Aug 8, 2020 · 5 commits to master since this release

The next version of Oolite is being developed, with frequent changes. If you would like to try out the latest code, and give us feedback on the new features, then you can find here the links to the nightly builds relevant to your architecture.

WARNING
Nightly builds of the latest source are available for testers and are not recommended for regular play. Before using them, it is strongly advised to frequently take backups of any user files (e.g. save games, add-ons, snapshots etc.). Nightly builds represent the cutting edge in Oolite development and may at any time contain serious bugs, prototype features, and other unstable code. There are no guarantees about their functionality and they are produced for testing purposes only. People wishing to just play the game are advised to download the latest official release instead.

Changes from previous successful build bd0bf3f to 364b68d
364b68d phkb Fri Aug 7 15:22:45 2020 +1000 Increasing opacity of cursor for increased visibility (#359)

Assets 8
Pre-release

@KonstantinosSykas KonstantinosSykas released this Aug 7, 2020 · 6 commits to master since this release

The next version of Oolite is being developed, with frequent changes. If you would like to try out the latest code, and give us feedback on the new features, then you can find here the links to the nightly builds relevant to your architecture.

WARNING
Nightly builds of the latest source are available for testers and are not recommended for regular play. Before using them, it is strongly advised to frequently take backups of any user files (e.g. save games, add-ons, snapshots etc.). Nightly builds represent the cutting edge in Oolite development and may at any time contain serious bugs, prototype features, and other unstable code. There are no guarantees about their functionality and they are produced for testing purposes only. People wishing to just play the game are advised to download the latest official release instead.

Changes from previous successful build 2ae7457 to bd0bf3f
bd0bf3f AnotherCommander Thu Aug 6 16:30:15 2020 +0200 Planetary terminator threshold vector is now a user defined parameter. It can either be defined in planetinfo.plist using the terminator_threshold_vector key or by script using the Planet property terminatorThresholdVector. Default is the currently used value ([0.105, 0.18, 0.28]). Reorte has been made to have a blue terminator as a means of demonstrating the feature.

Assets 8
Pre-release

@KonstantinosSykas KonstantinosSykas released this Jul 30, 2020 · 7 commits to master since this release

The next version of Oolite is being developed, with frequent changes. If you would like to try out the latest code, and give us feedback on the new features, then you can find here the links to the nightly builds relevant to your architecture.

WARNING
Nightly builds of the latest source are available for testers and are not recommended for regular play. Before using them, it is strongly advised to frequently take backups of any user files (e.g. save games, add-ons, snapshots etc.). Nightly builds represent the cutting edge in Oolite development and may at any time contain serious bugs, prototype features, and other unstable code. There are no guarantees about their functionality and they are produced for testing purposes only. People wishing to just play the game are advised to download the latest official release instead.

Changes from previous successful build 28b1a3c to 2ae7457
2ae7457 AnotherCommander Wed Jul 29 09:28:12 2020 +0300 Fixed potential default shader compile error.

Assets 8
Pre-release

@KonstantinosSykas KonstantinosSykas released this Jul 29, 2020 · 8 commits to master since this release

The next version of Oolite is being developed, with frequent changes. If you would like to try out the latest code, and give us feedback on the new features, then you can find here the links to the nightly builds relevant to your architecture.

WARNING
Nightly builds of the latest source are available for testers and are not recommended for regular play. Before using them, it is strongly advised to frequently take backups of any user files (e.g. save games, add-ons, snapshots etc.). Nightly builds represent the cutting edge in Oolite development and may at any time contain serious bugs, prototype features, and other unstable code. There are no guarantees about their functionality and they are produced for testing purposes only. People wishing to just play the game are advised to download the latest official release instead.

Changes from previous successful build d1ab638 to 28b1a3c
28b1a3c phkb Tue Jul 28 15:19:11 2020 +1000 Check and update of doc using latest LibreOffice (#358)

Assets 8
Pre-release

@KonstantinosSykas KonstantinosSykas released this Jul 28, 2020 · 9 commits to master since this release

The next version of Oolite is being developed, with frequent changes. If you would like to try out the latest code, and give us feedback on the new features, then you can find here the links to the nightly builds relevant to your architecture.

WARNING
Nightly builds of the latest source are available for testers and are not recommended for regular play. Before using them, it is strongly advised to frequently take backups of any user files (e.g. save games, add-ons, snapshots etc.). Nightly builds represent the cutting edge in Oolite development and may at any time contain serious bugs, prototype features, and other unstable code. There are no guarantees about their functionality and they are produced for testing purposes only. People wishing to just play the game are advised to download the latest official release instead.

Changes from previous successful build 6109294 to d1ab638
d1ab638 AnotherCommander Mon Jul 27 20:23:20 2020 +0200 Fixed kg and g unit commodities not being removed when player ship was being replaced or when a new one was bought and excess kg and g quantities beyond station's capacity remained unsold during the cargo selling phase.

Assets 8
Pre-release

@KonstantinosSykas KonstantinosSykas released this Jul 25, 2020 · 10 commits to master since this release

The next version of Oolite is being developed, with frequent changes. If you would like to try out the latest code, and give us feedback on the new features, then you can find here the links to the nightly builds relevant to your architecture.

WARNING
Nightly builds of the latest source are available for testers and are not recommended for regular play. Before using them, it is strongly advised to frequently take backups of any user files (e.g. save games, add-ons, snapshots etc.). Nightly builds represent the cutting edge in Oolite development and may at any time contain serious bugs, prototype features, and other unstable code. There are no guarantees about their functionality and they are produced for testing purposes only. People wishing to just play the game are advised to download the latest official release instead.

Changes from previous successful build 2d1bcb2 to 6109294
6109294 AnotherCommander Fri Jul 24 19:47:02 2020 +0200 Fixed RGB to HSB conversion in OOColor class.
402e424 AnotherCommander Fri Jul 24 19:45:34 2020 +0200 Simplification in handling of system.info's air_color_mix_ratio key.
a79ecde AnotherCommander Fri Jul 24 18:54:02 2020 +0200 Fixed OoliteRS.pdf,
2b669d0 phkb Fri Jul 24 17:15:55 2020 +1000 Changes shape of icon on basic compass when station is target (#356)

Assets 8
Pre-release

@KonstantinosSykas KonstantinosSykas released this Jul 24, 2020 · 14 commits to master since this release

The next version of Oolite is being developed, with frequent changes. If you would like to try out the latest code, and give us feedback on the new features, then you can find here the links to the nightly builds relevant to your architecture.

WARNING
Nightly builds of the latest source are available for testers and are not recommended for regular play. Before using them, it is strongly advised to frequently take backups of any user files (e.g. save games, add-ons, snapshots etc.). Nightly builds represent the cutting edge in Oolite development and may at any time contain serious bugs, prototype features, and other unstable code. There are no guarantees about their functionality and they are produced for testing purposes only. People wishing to just play the game are advised to download the latest official release instead.

Changes from previous successful build 8e2edf4 to 2d1bcb2
2d1bcb2 AnotherCommander Thu Jul 23 20:47:37 2020 +0200 Atmosphere color parameters can now be also controlled from the JS Planet object. This enables script control over atmospheres of OXP added planets. The two new properties are airColor and airColorMixRatio. The system.info.airColor and .airColorMixRatio remain but control only the main system planet.
3021c8f AnotherCommander Thu Jul 23 14:49:11 2020 +0200 Amount of air color mix with atmosphere standard color is now fully settable from planetinfo.plist using the air_color_mix_ratio key. The atmosphere color mix ratio can be set by scripts too, using the read/write system.info.air_color_mix_ratio property.
95ab3d4 phkb Thu Jul 23 22:02:17 2020 +1000 Protection for ship launches (#355)
58349ee AnotherCommander Wed Jul 22 22:52:09 2020 +0200 Fixed randomInhabitantsDescription not being able to return the plural form and fixed a typo in its error message.
4e97ce7 phkb Thu Jul 23 03:37:42 2020 +1000 Error report has incorrect name (#354)
8d01843 AnotherCommander Wed Jul 22 18:22:14 2020 +0200 Forgot to add the Lave atmo color change in previous commit.
02218d7 AnotherCommander Wed Jul 22 18:21:07 2020 +0200 Atmosphere color is now fully settable from planetinfo.plist using the air_color key. This affects also the atmosphere scatter color in the atmo shader. Lave atmosphere color set to blue to demonstrate this. Atmo color can be set by scripts too, using the read/write system.info.air_color property. Also, reduced lightsource radiance in the planet shader to bring it more inline with the atmo one.
251821f AnotherCommander Tue Jul 21 18:23:18 2020 +0200 Fixed air_color key in planetinfo.plist getting completely ignored. Skies with color other than blue are now possible. A hard coded default color is used if the key is not defined.

Assets 3
Pre-release

@KonstantinosSykas KonstantinosSykas released this Jul 20, 2020 · 23 commits to master since this release

The next version of Oolite is being developed, with frequent changes. If you would like to try out the latest code, and give us feedback on the new features, then you can find here the links to the nightly builds relevant to your architecture.

WARNING
Nightly builds of the latest source are available for testers and are not recommended for regular play. Before using them, it is strongly advised to frequently take backups of any user files (e.g. save games, add-ons, snapshots etc.). Nightly builds represent the cutting edge in Oolite development and may at any time contain serious bugs, prototype features, and other unstable code. There are no guarantees about their functionality and they are produced for testing purposes only. People wishing to just play the game are advised to download the latest official release instead.

Changes from previous successful build 4b32de3 to 8e2edf4
8e2edf4 phkb Mon Jul 20 17:04:35 2020 +1000 Provides an override mechanism for the amount of time a rescue in an escape pod takes. (#353)
ba63810 AnotherCommander Sat Jul 18 14:22:50 2020 +0200 Fixed an oopsie from the previous commit.
4f19c98 AnotherCommander Sat Jul 18 13:49:20 2020 +0200 Cloaked ships do mass lock the player now.
94d89fd AnotherCommander Thu Jul 16 13:07:40 2020 +0200 The number of turrets on a ship, if they exist, is now shown on the Ship Library screen.

Assets 3
Pre-release

@KonstantinosSykas KonstantinosSykas released this Jul 13, 2020 · 27 commits to master since this release

The next version of Oolite is being developed, with frequent changes. If you would like to try out the latest code, and give us feedback on the new features, then you can find here the links to the nightly builds relevant to your architecture.

WARNING
Nightly builds of the latest source are available for testers and are not recommended for regular play. Before using them, it is strongly advised to frequently take backups of any user files (e.g. save games, add-ons, snapshots etc.). Nightly builds represent the cutting edge in Oolite development and may at any time contain serious bugs, prototype features, and other unstable code. There are no guarantees about their functionality and they are produced for testing purposes only. People wishing to just play the game are advised to download the latest official release instead.

Changes from previous successful build 07e2ddb to 4b32de3
4b32de3 AnotherCommander Sun Jul 12 12:49:39 2020 +0200 Temporarily increased sun light source luminance and enabled Oren-Nayar diffuse rendering for testing.

Assets 3
Pre-release

@KonstantinosSykas KonstantinosSykas released this Jul 12, 2020 · 28 commits to master since this release

The next version of Oolite is being developed, with frequent changes. If you would like to try out the latest code, and give us feedback on the new features, then you can find here the links to the nightly builds relevant to your architecture.

WARNING
Nightly builds of the latest source are available for testers and are not recommended for regular play. Before using them, it is strongly advised to frequently take backups of any user files (e.g. save games, add-ons, snapshots etc.). Nightly builds represent the cutting edge in Oolite development and may at any time contain serious bugs, prototype features, and other unstable code. There are no guarantees about their functionality and they are produced for testing purposes only. People wishing to just play the game are advised to download the latest official release instead.

Changes from previous successful build 91ad883 to 07e2ddb
07e2ddb AnotherCommander Sat Jul 11 11:30:57 2020 +0200 Entities designated as excepted for collision with the player will now not limit the torus speed variability. Thanks to Milo for this contribution.

Assets 3
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