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- Fixed agents refusing to move - Fixed crash when exploding a weapon with empty clip - Fixed crash when opening agent inventory with 0 agents - Fixed mission abort algorithm that calculates who can retreat and who dies - Fixed crash when vehicle attacks vehicle - Fixed crash when trying to use ground vehicles (disabled them until they're implemented) - Fixed single vehicle ordered around not using teleporter - Fixed vehicle trying to shoot down any projectile, including beams
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@@ -11,6 +11,7 @@ City: | |
- vehicles dodge attacks | ||
- vehicles auto-adjust height | ||
- point defense | ||
- teleport | ||
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Battle: | ||
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