Added optional feature to show prefix for non-XCOM vehicles #1433
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Resolves #1312 and finishes #1405
Added optional feature that, when enabled, will add "*" prefix when displaying name of non-X-COM vehicles in alert message. Default option value is true.
Function
Vehicle::getFormattedVehicleNameForEventMessage(GameState &state)
will add prefix when option is true and when vehicle owner is not the player.More Options view:
X-COM vehicle attacking construction vehicle:
X-COM vehicle being attacked by enemy vehicle: