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ParticleI.H
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ParticleI.H
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/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 1991-2010 OpenCFD Ltd.
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
\*---------------------------------------------------------------------------*/
#include "polyMesh.H"
// * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * //
template<class ParticleType>
inline Foam::scalar Foam::Particle<ParticleType>::lambda
(
const vector& from,
const vector& to,
const label facei,
const scalar stepFraction
) const
{
const polyMesh& mesh = cloud_.polyMesh_;
bool movingMesh = mesh.moving();
if (movingMesh)
{
vector Sf = mesh.faceAreas()[facei];
Sf /= mag(Sf);
vector Cf = mesh.faceCentres()[facei];
// move reference point for wall
if (!cloud_.internalFace(facei))
{
label patchi = patch(facei);
const polyPatch& patch = mesh.boundaryMesh()[patchi];
// move reference point for wall
if (isA<wallPolyPatch>(patch))
{
const vector& C = mesh.cellCentres()[celli_];
scalar CCf = mag((C - Cf) & Sf);
// check if distance between cell centre and face centre
// is larger than wallImpactDistance
const ParticleType& p =
static_cast<const ParticleType&>(*this);
if (CCf > p.wallImpactDistance(Sf))
{
Cf -=p.wallImpactDistance(Sf)*Sf;
}
}
}
// for a moving mesh we need to reconstruct the old
// Sf and Cf from oldPoints (they aren't stored)
const vectorField& oldPoints = mesh.oldPoints();
vector Cf00 = mesh.faces()[facei].centre(oldPoints);
vector Cf0 = Cf00 + stepFraction*(Cf - Cf00);
vector Sf00 = mesh.faces()[facei].normal(oldPoints);
// for layer addition Sf00 = vector::zero and we use Sf
if (mag(Sf00) > SMALL)
{
Sf00 /= mag(Sf00);
}
else
{
Sf00 = Sf;
}
scalar magSfDiff = mag(Sf - Sf00);
// check if the face is rotating
if (magSfDiff > SMALL)
{
vector Sf0 = Sf00 + stepFraction*(Sf - Sf00);
// find center of rotation
vector omega = Sf0 ^ Sf;
scalar magOmega = mag(omega);
omega /= magOmega + SMALL;
vector n0 = omega ^ Sf0;
scalar lam = ((Cf - Cf0) & Sf)/(n0 & Sf);
vector r0 = Cf0 + lam*n0;
// solve '(p - r0) & Sfp = 0', where
// p = from + lambda*(to - from)
// Sfp = Sf0 + lambda*(Sf - Sf0)
// which results in the quadratic eq.
// a*lambda^2 + b*lambda + c = 0
vector alpha = from - r0;
vector beta = to - from;
scalar a = beta & (Sf - Sf0);
scalar b = (alpha & (Sf - Sf0)) + (beta & Sf0);
scalar c = alpha & Sf0;
if (mag(a) > SMALL)
{
// solve the second order polynomial
scalar ap = b/a;
scalar bp = c/a;
scalar cp = ap*ap - 4.0*bp;
if (cp < 0.0)
{
// imaginary roots only
return GREAT;
}
else
{
scalar l1 = -0.5*(ap - ::sqrt(cp));
scalar l2 = -0.5*(ap + ::sqrt(cp));
// one root is around 0-1, while
// the other is very large in mag
if (mag(l1) < mag(l2))
{
return l1;
}
else
{
return l2;
}
}
}
else
{
// when a==0, solve the first order polynomial
return (-c/b);
}
}
else // no rotation
{
vector alpha = from - Cf0;
vector beta = to - from - (Cf - Cf0);
scalar lambdaNominator = alpha & Sf;
scalar lambdaDenominator = beta & Sf;
// check if trajectory is parallel to face
if (mag(lambdaDenominator) < SMALL)
{
if (lambdaDenominator < 0.0)
{
lambdaDenominator = -SMALL;
}
else
{
lambdaDenominator = SMALL;
}
}
return (-lambdaNominator/lambdaDenominator);
}
}
else
{
// mesh is static and stepFraction is not needed
return lambda(from, to, facei);
}
}
template<class ParticleType>
inline Foam::scalar Foam::Particle<ParticleType>::lambda
(
const vector& from,
const vector& to,
const label facei
) const
{
const polyMesh& mesh = cloud_.polyMesh_;
vector Sf = mesh.faceAreas()[facei];
Sf /= mag(Sf);
vector Cf = mesh.faceCentres()[facei];
// move reference point for wall
if (!cloud_.internalFace(facei))
{
label patchi = patch(facei);
const polyPatch& patch = mesh.boundaryMesh()[patchi];
// move reference point for wall
if (isA<wallPolyPatch>(patch))
{
const vector& C = mesh.cellCentres()[celli_];
scalar CCf = mag((C - Cf) & Sf);
// check if distance between cell centre and face centre
// is larger than wallImpactDistance
const ParticleType& p = static_cast<const ParticleType&>(*this);
if (CCf > p.wallImpactDistance(Sf))
{
Cf -=p.wallImpactDistance(Sf)*Sf;
}
}
}
scalar lambdaNominator = (Cf - from) & Sf;
scalar lambdaDenominator = (to - from) & Sf;
// check if trajectory is parallel to face
if (mag(lambdaDenominator) < SMALL)
{
if (lambdaDenominator < 0.0)
{
lambdaDenominator = -SMALL;
}
else
{
lambdaDenominator = SMALL;
}
}
return lambdaNominator/lambdaDenominator;
}
template<class ParticleType>
inline bool Foam::Particle<ParticleType>::inCell() const
{
DynamicList<label>& faces = cloud_.labels_;
findFaces(position_, faces);
return (!faces.size());
}
template<class ParticleType>
inline bool Foam::Particle<ParticleType>::inCell
(
const vector& position,
const label celli,
const scalar stepFraction
) const
{
DynamicList<label>& faces = cloud_.labels_;
findFaces(position, celli, stepFraction, faces);
return (!faces.size());
}
// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
template<class ParticleType>
inline Foam::Particle<ParticleType>::trackData::trackData
(
Cloud<ParticleType>& cloud
)
:
cloud_(cloud)
{}
template<class ParticleType>
inline Foam::Cloud<ParticleType>&
Foam::Particle<ParticleType>::trackData::cloud()
{
return cloud_;
}
// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
template<class ParticleType>
inline const Foam::Cloud<ParticleType>&
Foam::Particle<ParticleType>::cloud() const
{
return cloud_;
}
template<class ParticleType>
inline const Foam::vector& Foam::Particle<ParticleType>::position() const
{
return position_;
}
template<class ParticleType>
inline Foam::vector& Foam::Particle<ParticleType>::position()
{
return position_;
}
template<class ParticleType>
inline Foam::label Foam::Particle<ParticleType>::cell() const
{
return celli_;
}
template<class ParticleType>
inline Foam::label& Foam::Particle<ParticleType>::cell()
{
return celli_;
}
template<class ParticleType>
inline Foam::label Foam::Particle<ParticleType>::face() const
{
return facei_;
}
template<class ParticleType>
inline bool Foam::Particle<ParticleType>::onBoundary() const
{
return facei_ != -1 && facei_ >= cloud_.pMesh().nInternalFaces();
}
template<class ParticleType>
inline Foam::scalar& Foam::Particle<ParticleType>::stepFraction()
{
return stepFraction_;
}
template<class ParticleType>
inline Foam::scalar Foam::Particle<ParticleType>::stepFraction() const
{
return stepFraction_;
}
template<class ParticleType>
inline Foam::label Foam::Particle<ParticleType>::origProc() const
{
return origProc_;
}
template<class ParticleType>
inline Foam::label Foam::Particle<ParticleType>::origId() const
{
return origId_;
}
template<class ParticleType>
inline bool Foam::Particle<ParticleType>::softImpact() const
{
return false;
}
template<class ParticleType>
inline Foam::scalar Foam::Particle<ParticleType>::currentTime() const
{
return
cloud_.pMesh().time().value()
+ stepFraction_*cloud_.pMesh().time().deltaT().value();
}
template<class ParticleType>
inline Foam::label Foam::Particle<ParticleType>::patch(const label facei) const
{
return cloud_.facePatch(facei);
}
template<class ParticleType>
inline Foam::label Foam::Particle<ParticleType>::patchFace
(
const label patchi,
const label facei
) const
{
return cloud_.patchFace(patchi, facei);
}
template<class ParticleType>
inline Foam::scalar
Foam::Particle<ParticleType>::wallImpactDistance(const vector&) const
{
return 0.0;
}
template<class ParticleType>
inline Foam::label Foam::Particle<ParticleType>::faceInterpolation() const
{
return facei_;
}
// ************************************************************************* //