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Add depth-of-field (Blurring rendering options) #492

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issue : OpenChemistry/avogadrolibs#347
complementary to : OpenChemistry/avogadrolibs#1662
signed off by: permindersingh089@gmail.com
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Signed-off-by: Perminder <permindersingh089@gmail.com>
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welcome bot commented Apr 11, 2024

Thanks for opening this pull request! Please check out our contributing guidelines and check for the automated tests.

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avo-bot commented Apr 11, 2024

This pull request has been mentioned on Avogadro Discussion. There might be relevant details there:

https://discuss.avogadro.cc/t/add-depth-of-field-fog-or-blurring-rendering-options/5332/9

Signed-off-by: Perminder <permindersingh089@gmail.com>
Signed-off-by: Perminder <permindersingh089@gmail.com>
@@ -389,6 +389,8 @@ void MainWindow::setupInterface()
if (pipeline) {
pipeline->setAoEnabled(
settings.value("MainWindow/ao_enabled", true).toBool());
pipeline->setDofEnabled(
settings.value("MainWindow/dof_enabled", true).toBool());

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Consider disabling DoF by default to optimize performance for lower-end systems. Users can enable it as needed via settings. Thoughts? @ghutchis

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Thanks, this is still a work in progress PR and i want the shader file to be the best as needed and required. If you have any suggestions in this file for now https://github.com/OpenChemistry/avogadrolibs/pull/1662/files#diff-4f4a09755e6a3ad5776a815bd446b9ee8850fa794fea3aa67c1b1e2bd59e808e then please let me know.

I plan to incorporate various user settings for enabling and disabling depth of field (DOF) once the .glsl file functions as intended. While it's currently functional, I aim to align with @ghutchis plans for this feature.

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3 participants