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Feature request: Add command (button/shortcut) for Area Guard mode #311
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there isn't space where to add a button. Fighting units already have Move, Attack, Retreat and Guard. |
Hmm... Just an idea. Maybe Shift+Guard would activate Area Guard? |
that's a good idea |
@dejo01 : could you test 2d44f2c ? (my branch issue_311 https://github.com/miniupnp/OpenDUNE/tree/issue_311 ) |
you'll need also 9c39109 if you are using SDL2 ;) First make sure Shift does work by going to the save game menu and test with save game name input ;) |
@dejo01 is shift+guard working as you intented ? |
Hi. I'm sorry for taking so long to respond. |
+1. I would also like to see this feature in the next version. |
@dejo01 well I don't know where the initial coordinates are stored. could be in some script engine variable :( |
maybe also it should be possible to shift Havest => HUNT ? |
Interesting. Hunt could be useful for a harvester. |
that's sound pretty complicated |
In my opinion, "Area Guard", "Ambush", "Hunt" shouldn't be used by human player: they have clearly been designed for the AI, and human player may haven't total and conscious control of them. |
Several years ago, I was messing with the scenario file of the original Dune 2. I discovered that almost all of the AI units are set to Area Guard or Ambush, while the player units are all set to Guard.
I changed some of the player's units to Area Guard and 2 things happened:
This happened until I gave an explicit command to these units.
I think it would be useful to provide access to this command, as an extra button (probably under Guard).
As for Ambush, I suppose it's only useful to the AI's units scattered around the map.
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