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hseditors: clean Build methods
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gucio321 committed Jun 9, 2021
1 parent e0fa45c commit a581bd1
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Showing 3 changed files with 49 additions and 48 deletions.
32 changes: 16 additions & 16 deletions hswindow/hseditor/hsdc6editor/dc6_editor.go
Original file line number Diff line number Diff line change
Expand Up @@ -58,28 +58,28 @@ func Create(config *hsconfig.Config,

// Build builds a new dc6 editor
func (e *DC6Editor) Build() {
id := e.Path.GetUniqueID()

e.IsOpen(&e.Visible)
e.Flags(g.WindowFlagsAlwaysAutoResize)

if !e.selectPalette {
e.Layout(g.Layout{
dc6widget.Create(e.state, e.palette, e.textureLoader, e.Path.GetUniqueID(), e.dc6),
})

return
if e.selectPalette {
selectPaletteWidget := hswidget.NewSelectPaletteWidget(
id+"selectPalette",
e.Project,
e.config,
).IsOpen(&e.selectPalette).OnSelect(
func(palette *[256]d2interface.Color) {
e.palette = palette
},
)

e.Layout(selectPaletteWidget)
}

selectPaletteWidget := hswidget.NewSelectPaletteWidget(
e.Path.GetUniqueID()+"selectPalette",
e.Project,
e.config,
).IsOpen(&e.selectPalette).OnSelect(
func(palette *[256]d2interface.Color) {
e.palette = palette
},
e.Layout(
dc6widget.Create(e.state, e.palette, e.textureLoader, id, e.dc6),
)

e.Layout(selectPaletteWidget)
}

// UpdateMainMenuLayout updates main menu to it contain DC6's editor menu
Expand Down
30 changes: 16 additions & 14 deletions hswindow/hseditor/hsdcceditor/dcc_editor.go
Original file line number Diff line number Diff line change
Expand Up @@ -62,25 +62,27 @@ func (e *DCCEditor) Build() {
e.IsOpen(&e.Visible)
e.Flags(g.WindowFlagsAlwaysAutoResize)

if !e.selectPalette {
e.Layout(g.Layout{
dccwidget.Create(e.textureLoader, e.state, e.palette, e.Path.GetUniqueID(), e.dcc),
})
id := e.Path.GetUniqueID()

if e.selectPalette {
selectPaletteWidget := hswidget.NewSelectPaletteWidget(
"##"+id+"SelectPaletteWidget",
e.Project,
e.config,
).IsOpen(&e.selectPalette).OnSelect(
func(colors *[256]d2interface.Color) {
e.palette = colors
},
)

e.Layout(selectPaletteWidget)

return
}

selectPaletteWidget := hswidget.NewSelectPaletteWidget(
"##"+e.Path.GetUniqueID()+"SelectPaletteWidget",
e.Project,
e.config,
).IsOpen(&e.selectPalette).OnSelect(
func(colors *[256]d2interface.Color) {
e.palette = colors
},
e.Layout(
dccwidget.Create(e.textureLoader, e.state, e.palette, id, e.dcc),
)

e.Layout(selectPaletteWidget)
}

// UpdateMainMenuLayout updates main menu to it contain editor's options
Expand Down
35 changes: 17 additions & 18 deletions hswindow/hseditor/hsdt1editor/dt1_editor.go
Original file line number Diff line number Diff line change
Expand Up @@ -59,29 +59,28 @@ func Create(config *hsconfig.Config,

// Build prepares the editor for rendering, but does not actually render it
func (e *DT1Editor) Build() {
id := e.Path.GetUniqueID()

e.IsOpen(&e.Visible)
e.Flags(g.WindowFlagsAlwaysAutoResize)

if !e.selectPalette {
dt1Viewer := dt1widget.Create(e.state, e.palette, e.textureLoader, e.Path.GetUniqueID(), e.dt1)
e.Layout(g.Layout{
dt1Viewer,
})

return
if e.selectPalette {
selectPaletteWidget := hswidget.NewSelectPaletteWidget(
id+"SelectPalette",
e.Project,
e.config,
).IsOpen(&e.selectPalette).OnSelect(
func(colors *[256]d2interface.Color) {
e.palette = colors
},
)
e.Layout(selectPaletteWidget)
}

selectPaletteWidget := hswidget.NewSelectPaletteWidget(
e.Path.GetUniqueID(),
e.Project,
e.config,
).IsOpen(&e.selectPalette).OnSelect(
func(colors *[256]d2interface.Color) {
e.palette = colors
},
)

e.Layout(selectPaletteWidget)
dt1Viewer := dt1widget.Create(e.state, e.palette, e.textureLoader, id, e.dt1)
e.Layout(g.Layout{
dt1Viewer,
})
}

// UpdateMainMenuLayout updates main menu layout to it contains editors options
Expand Down

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