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Added more functionality to character select screen. (#143)
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Original file line number | Diff line number | Diff line change |
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package d2enum | ||
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type RegionIdType int | ||
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const ( | ||
RegionAct1Town RegionIdType = 1 | ||
RegionAct1Wilderness RegionIdType = 2 | ||
RegionAct1Cave RegionIdType = 3 | ||
RegionAct1Crypt RegionIdType = 4 | ||
RegionAct1Monestary RegionIdType = 5 | ||
RegionAct1Courtyard RegionIdType = 6 | ||
RegionAct1Barracks RegionIdType = 7 | ||
RegionAct1Jail RegionIdType = 8 | ||
RegionAct1Cathedral RegionIdType = 9 | ||
RegionAct1Catacombs RegionIdType = 10 | ||
RegionAct1Tristram RegionIdType = 11 | ||
RegionAct2Town RegionIdType = 12 | ||
RegionAct2Sewer RegionIdType = 13 | ||
RegionAct2Harem RegionIdType = 14 | ||
RegionAct2Basement RegionIdType = 15 | ||
RegionAct2Desert RegionIdType = 16 | ||
RegionAct2Tomb RegionIdType = 17 | ||
RegionAct2Lair RegionIdType = 18 | ||
RegionAct2Arcane RegionIdType = 19 | ||
RegionAct3Town RegionIdType = 20 | ||
RegionAct3Jungle RegionIdType = 21 | ||
RegionAct3Kurast RegionIdType = 22 | ||
RegionAct3Spider RegionIdType = 23 | ||
RegionAct3Dungeon RegionIdType = 24 | ||
RegionAct3Sewer RegionIdType = 25 | ||
RegionAct4Town RegionIdType = 26 | ||
RegionAct4Mesa RegionIdType = 27 | ||
RegionAct4Lava RegionIdType = 28 | ||
RegonAct5Town RegionIdType = 29 | ||
RegionAct5Siege RegionIdType = 30 | ||
RegionAct5Barricade RegionIdType = 31 | ||
RegionAct5Temple RegionIdType = 32 | ||
RegionAct5IceCaves RegionIdType = 33 | ||
RegionAct5Baal RegionIdType = 34 | ||
RegionAct5Lava RegionIdType = 35 | ||
) |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,9 @@ | ||
package d2enum | ||
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type RegionLayerType int | ||
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const ( | ||
RegionLayerTypeFloors RegionLayerType = 0 | ||
RegionLayerTypeWalls RegionLayerType = 1 | ||
RegionLayerTypeShadows RegionLayerType = 2 | ||
) |
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